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Adjusting the Darkness of Night

Posted: Mon Dec 08, 2014 6:07 pm
by TheSAguy
It looks like the Night Darkness is hard coded. Could you please change this so we could MOD how dark it gets. I'd like the night to be totally dark.
cube wrote: Darkness and night vision are completely hard coded in the game. The only thing you can do is disable night completely ('game.alwaysday=true'), build more lamps or increase the brightness on your monitor as micomico suggests.

THANKS!

Re: Adjusting the Darkness of Night

Posted: Tue Dec 09, 2014 7:11 pm
by spacesloth
It would be nice to adjust it to be a touch brighter too for youtube.

Re: Adjusting the Darkness of Night

Posted: Tue Dec 09, 2014 9:01 pm
by ssilk
... Making the night nightier and the day dayier.

Btw, for videos I recommend to look into here
https://forums.factorio.com/wiki/inde ... f_the_game

Re: Adjusting the Darkness of Night

Posted: Thu May 14, 2015 4:05 pm
by TheSAguy
Bump,

Please make Night Darkness a variable and not hard coded to a min of 0.3.

Thanks.

Re: Adjusting the Darkness of Night

Posted: Thu May 14, 2015 5:30 pm
by orzelek
TheSAguy wrote:Bump,

Please make Night Darkness a variable and not hard coded to a min of 0.3.

Thanks.
I'd second this - game can get very black during night which means it's difficult to do anything then.

Re: Adjusting the Darkness of Night

Posted: Thu May 14, 2015 6:15 pm
by TheSAguy
orzelek wrote:
TheSAguy wrote:Bump,

Please make Night Darkness a variable and not hard coded to a min of 0.3.

Thanks.
I'd second this - game can get very black during night which means it's difficult to do anything then.
Ha Ha, my reason is actually the exact opposite. I want it to be totally dark (black), since I feel lights are totally useless. I started on a mod to make bigger better lights, but until I can adjust the darkness to total black I don't feel it's worth much.

You need to be afraid of the dark on a strange alien planet!

Re: Adjusting the Darkness of Night

Posted: Thu May 14, 2015 6:30 pm
by orzelek
TheSAguy wrote:
orzelek wrote:
TheSAguy wrote:Bump,

Please make Night Darkness a variable and not hard coded to a min of 0.3.

Thanks.
I'd second this - game can get very black during night which means it's difficult to do anything then.
Ha Ha, my reason is actually the exact opposite. I want it to be totally dark (black), since I feel lights are totally useless. I started on a mod to make bigger better lights, but until I can adjust the darkness to total black I don't feel it's worth much.

You need to be afraid of the dark on a strange alien planet!
I understand the climatic part of night - but depending on your monitor/light conditions game can become unreadable. Needing to adjust gamma by outside means is not fun :D

Re: Adjusting the Darkness of Night

Posted: Thu May 14, 2015 11:40 pm
by ssilk
Indeed, gamma correctur is the keyword.

Myst 2 (? or 3?) had such controls: A picture with fine dark and light grey and controls that should be moved until you see all greys...

Re: Adjusting the Darkness of Night

Posted: Fri May 15, 2015 4:47 pm
by bobingabout
I'd say go one further, and give us options for when it gets light/dark, and the abillity to also adjust at what brightness Solar panels start/stop working (so you can have them still working slightly when it's dark, or stop working with even the slightest drop in brightness, etc).

Re: Adjusting the Darkness of Night

Posted: Fri May 15, 2015 9:58 pm
by ssilk
Please don't mix that. The suggestion is some game-setup/configuration option. Yours is a map configuration!

Re: Adjusting the Darkness of Night

Posted: Tue Jan 31, 2017 12:51 pm
by JamesTBG
So still nothing new to adjustable darkness?

Re: Adjusting the Darkness of Night

Posted: Tue Jan 31, 2017 2:02 pm
by ssilk
You can read the changelogs? viewforum.php?f=3

Re: Adjusting the Darkness of Night

Posted: Sat Feb 04, 2017 5:13 pm
by thereaverofdarkness
I, too, would like to reduce the light level at night, because I see better in the dark.

Re: Adjusting the Darkness of Night

Posted: Mon Apr 03, 2017 5:29 pm
by CrashKonijn
I just registered here to also request this. I'm currently working on a timelapse mod and the biggest problem I face right now is that nighttime is barely seeable and changing the game to all time daylight changes the gameplay...

Being able to change the nighttime darkness would fix a lot of problems

Re: Adjusting the Darkness of Night

Posted: Mon Aug 06, 2018 2:49 am
by JackBlack1024
I barely bought the game and can't seem to change the brightness levels at night. Look, I don't want to change the gameplay for solar electrical production but I can't freakin' see at night!!! let me make some useful lamps that I can create some distance to see by or be able to turn the brightness up or SOMETHING! This is starting to become quite frustrating.

Re: Adjusting the Darkness of Night

Posted: Mon Aug 06, 2018 2:20 pm
by Zavian
JackBlack1024 wrote:I barely bought the game and can't seem to change the brightness levels at night. Look, I don't want to change the gameplay for solar electrical production but I can't freakin' see at night!!! let me make some useful lamps that I can create some distance to see by or be able to turn the brightness up or SOMETHING! This is starting to become quite frustrating.
How dark the night is seems to depend on your monitor and gamma settings. There are night vision goggle available (although you will need to play for a while before you can research and equip them). There are also mods that add larger light areas near the player (eg Afraid of the Dark).

Re: Adjusting the Darkness of Night

Posted: Sat Mar 02, 2019 5:01 pm
by Taurondir
I don't know if anyone is still reading this, but since 0.17 just came out, I needed to re-edit Shader files again for "my" vision issues.

Note that you have to launch game with --force-opengl to get the shader changes to work.

I have removed night by editing game.frag and removing the zoomed in radar "random noise" by editing zoom-to-world.frag

For always day, just replace everything in "void main()" inside file "game.frag" with

use_nightvision = _15.nv_intensity > 0.0;
vec2 uv = vUV;
vec4 color = texture(gameview, uv);
fragColor = color;

Its working fine for me on 0.17 atm.

Re: Adjusting the Darkness of Night

Posted: Sun Mar 03, 2019 9:18 am
by boomdoom06
spacesloth wrote:
Tue Dec 09, 2014 7:11 pm
It would be nice to adjust it to be a touch brighter too for youtube.
it is called afraid of the dark


AND Also All of You That Say Night Is Too Dark Can Take a big Night vision up your Power armor!