Biter corpse piles too deep

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starholme
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Biter corpse piles too deep

Post by starholme » Wed Jun 05, 2019 5:47 pm

TL;DR
When a hundred biter die in one spot, don't keep all hundred corpses. After about a dozen, you can't see any difference.

What ?
Image
In the middle of this pile, the corpses are much deeper than the outside. But it all looks the same. Consider limiting the 'depth' of corpses to reduce the FPS hit of hundreds of corpses in one tiny spot.
Why ?
Lag reduction, no real downside. You can't see more than the top dozen anyway.

darklich14
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Re: Biter corpse piles too deep

Post by darklich14 » Wed Jun 05, 2019 8:03 pm

I may be wrong, but I think GPUs are pretty good at displaying the same thing many times, so though it seems like there may be overhead with this, I think the GPU deals with it without much consequence.

Rseding91
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Re: Biter corpse piles too deep

Post by Rseding91 » Wed Jun 05, 2019 10:34 pm

I've yet to see any system lag from rendering corpses.

Especially considering they don't even render if not on screen.
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