Important (and easy) Fix for Train Signals

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nuhll
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Important (and easy) Fix for Train Signals

Post by nuhll » Thu May 30, 2019 11:15 am

Hey,
1.) PLEASE add the ghost wagons (when placing signals e.g.) also AFTER the cursor NOT only just before.

(is already implemented) 2.) Also i would REALLY love a way to change the ghosts shown, maybe a config option? I dont see why its so less, most of us use much larger trains, so this is relativly useless?
sign.png
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Last edited by nuhll on Thu May 30, 2019 5:23 pm, edited 1 time in total.

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Deadlock989
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Re: Important (and easy) Fix for Train Signals

Post by Deadlock989 » Thu May 30, 2019 11:26 am

What?

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eradicator
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Re: Important (and easy) Fix for Train Signals

Post by eradicator » Thu May 30, 2019 11:29 am

trainlength.png
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Author of: Hand Crank Generator, Screenshot Hotkey 2.0
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My code in the post above is dedicated to the public domain under CC0.

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Re: Important (and easy) Fix for Train Signals

Post by Amarula » Thu May 30, 2019 12:14 pm

When you place a rail signal, you see the configured number of ghost wagons, but ONLY before (that is leading up to) the signal, not following the signal.
Screenshot from 2019-05-30 08-11-40.png
Screenshot from 2019-05-30 08-11-40.png (241.36 KiB) Viewed 437 times
When you are trying to place a number of signals, it would be most helpful to see both ahead and behind. Changing the number of wagons does not affect this.

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Re: Important (and easy) Fix for Train Signals

Post by nuhll » Thu May 30, 2019 2:20 pm

eradicator wrote:
Thu May 30, 2019 11:29 am
trainlength.png
OOps missed that, thaanks, so one thing is already implemented (2). The other fix would be nice to have. (1)

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Re: Important (and easy) Fix for Train Signals

Post by nuhll » Thu May 30, 2019 2:20 pm

Deadlock989 wrote:
Thu May 30, 2019 11:26 am
What?
Look at the screenshot, it cant be easier described.

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Re: Important (and easy) Fix for Train Signals

Post by Iccor56 » Thu May 30, 2019 2:44 pm

nuhll wrote:
Thu May 30, 2019 2:20 pm
Deadlock989 wrote:
Thu May 30, 2019 11:26 am
What?
Look at the screenshot, it cant be easier described.
i think he is asking why would you want to see ahead. it has no identifiable value to the train network.

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Re: Important (and easy) Fix for Train Signals

Post by boran_blok » Thu May 30, 2019 4:20 pm

it is if you are setting up signals in the reverse direction of travel.

if you want your signals to be 4 wagons apart, but start from the first, you need to look, "ah there is 4 cars" move your cursor to that spot, place signal, move back to first signal, and verify you placed correct and werent off by 2 or 3 blocks, repeat a lot of times.

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Re: Important (and easy) Fix for Train Signals

Post by nuhll » Thu May 30, 2019 5:22 pm

100% correct. Cant really see how you never noticed that.

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Re: Important (and easy) Fix for Train Signals

Post by Chao » Sat Jun 01, 2019 11:45 am

boran_blok wrote:
Thu May 30, 2019 4:20 pm
it is if you are setting up signals in the reverse direction of travel.

if you want your signals to be 4 wagons apart, but start from the first, you need to look, "ah there is 4 cars" move your cursor to that spot, place signal, move back to first signal, and verify you placed correct and werent off by 2 or 3 blocks, repeat a lot of times.
When you have 2 that are the correct distance just copy/paste and line them up with the previously placed ones.

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Re: Important (and easy) Fix for Train Signals

Post by Deadlock989 » Sat Jun 01, 2019 11:50 am

Chao wrote:
Sat Jun 01, 2019 11:45 am
When you have 2 that are the correct distance just copy/paste and line them up with the previously placed ones.
Bingo.

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Re: Important (and easy) Fix for Train Signals

Post by nuhll » Sat Jun 01, 2019 1:47 pm

Much easier as just see it? You make BP for curves and streights? xD :roll:

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