[0.17.x] Delete redundant (cleared) Blueprints
Posted: Sun May 05, 2019 5:50 pm
TL;DR
Automatically reduce any amount of empty blueprints in your inventory to just one.What ?
When having more than one empty blueprint in the inventory make them reduce to one blueprint automatically.Currently:
After the change:
Why ?
Often times, when improvising medium to large building projects, i use the blueprints shortcuts to cut and align parts of said project, leaving me with an excess of one-time-used unnecessary blueprints.Example:
The most effective way of deleting these blueprints is right-clicking one, then hovering to "Delete Blueprint", clicking, and moving onto the next one.
For 8 blueprints this makes 16 clicks, with hovering the mouse every time from central-left of the screen (Blueprints in inventory) to the central-top-right of the screen (Delete button).
This feels like a hassle.
Clearing blueprints on the other hand is incredibly easy (Default: Shift-Right mouse button), and takes one click and a button press, which is really easy to do (finger is already on the shift-button).
If the game would delete all empty blueprints but one, i could simply hold shift (one button press) and right-click on each blueprint one time (8 quick clicks, almost at the same position) and have my inventory cleared from all but one blueprint in no time.
Comparison between current mouse movement status and suggested mouse movement status to delete 8 blueprints:
With the introduction of the new hotbar at the bottom-right and a hotkey for putting empty blueprints directly in your hand, it shouldn't be necessary having more than one empty blueprint in the inventory.
I also can't find a reason to hoard empty blueprints in your inventory anyways, i don't "stock up" on empty blueprints, putting x amount of empty blueprints in my inventory in preparation of a building project.
Thank you!