We need a second target.
Posted: Sun May 05, 2019 11:48 am
No game in a very long time has fascinated me like Factorio. After more than 500 hours playing time I miss only one thing: A second, big goal after the rocket launch.
I know, many players set abstract targets, like 1000 packs per minute, but this is a bit arbitrary in my opinion.
Wouldn't it be possible, especially with regard to the final version, to integrate a second goal into the game, which is much harder to achieve, but also adds something visually or continues the story? For example, to build a space capsule with which one can fly into space as a character ? There would be many ways to keep the game motivation high after the first launch of the rocket.
I know, many players set abstract targets, like 1000 packs per minute, but this is a bit arbitrary in my opinion.
Wouldn't it be possible, especially with regard to the final version, to integrate a second goal into the game, which is much harder to achieve, but also adds something visually or continues the story? For example, to build a space capsule with which one can fly into space as a character ? There would be many ways to keep the game motivation high after the first launch of the rocket.