Completly customizable GUI (with examples)
Posted: Sun Nov 30, 2014 8:51 am
I always had this idea in mind while playing other games - no matter if they were sandbox games or shooters.
Sadly the games always were already finnished or so close to completion that this idea was never added to the games.
I am talking about a fully customizable GUI like it was recently introduced with the game "Life is Feudal: Your Own" where you can rearrange every element of the GUI.
Right click and open in a new tab Right click and open in a new tab It is a good step in the right direction but I think the developers of Factorio can take this to a whole new level (since they are the most skilled indie devs I have ever seen - yes I am a fan
).
Let's say for example I prefer to have my tool belt in the bottom left corner and the minimap in the right - or even having the toolbelt vertically on the right side of the screen (like I have my taskbar on my computer).
You should be able to snap the elements in place (left, middle, right, next to another element, on top of another element) and place them completly free (move the inventory to the side so you can still see the char or let the minimap hover with a little offset in te right hand top corner).
Also the GUI elements should be scalable in my opinion - which would solve the problem of having a too small GUI when playing in higher resolutions than 1920x1080.
I have attached two exaples you can take a look at.
-Nic
Sadly the games always were already finnished or so close to completion that this idea was never added to the games.
I am talking about a fully customizable GUI like it was recently introduced with the game "Life is Feudal: Your Own" where you can rearrange every element of the GUI.
Right click and open in a new tab Right click and open in a new tab It is a good step in the right direction but I think the developers of Factorio can take this to a whole new level (since they are the most skilled indie devs I have ever seen - yes I am a fan
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Let's say for example I prefer to have my tool belt in the bottom left corner and the minimap in the right - or even having the toolbelt vertically on the right side of the screen (like I have my taskbar on my computer).
You should be able to snap the elements in place (left, middle, right, next to another element, on top of another element) and place them completly free (move the inventory to the side so you can still see the char or let the minimap hover with a little offset in te right hand top corner).
Also the GUI elements should be scalable in my opinion - which would solve the problem of having a too small GUI when playing in higher resolutions than 1920x1080.
I have attached two exaples you can take a look at.
-Nic