Redo functionality

Post your ideas and suggestions how to improve the game.

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Nikee
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sun Mar 04, 2018 11:41 am
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Re: Redo functionality

Post by Nikee »

NotRexButCaesar wrote:
Mon Dec 21, 2020 3:52 am
+1

I’ve found myself pressing control z once too many times and not having any idea what I just did, only to find a missing belt a few hours later.
Some hint to cancel undo actions: switch to map view, press shift and select with deconstruction planner all of your base. That will cancel planned deconstruction.

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