GG's Starlog 4 - Modular Gaming
Posted: Tue Apr 23, 2019 5:18 am
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+3 New options for the main menu
Important:
A crowd-sourcing agreement between modders from the built-in community and the company, with meaningful rewards to those involved.------------------------------------------------------------------------------------------------------------------------------------------------------
(*: Guilds and Parties in case of the MMO idea in GG's Starlog 1 actually sticks)
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Entry Number: 4 - [Creation: 23/04/2019 || Last update: 23/04/2019]Modular Gaming
+3 New options for the main menu
- An in-game access to this official forum which can also be accessed through the pause-game menu.
+A new built in chat for the forum with image, video and file exchange
Possibly a social-network feed strictly for screenshots sharing with in-game image and video recording and editing, sharing blueprints with shown included programming and simulated planned behavior, in-game multiplayer community building, "guilds"*/groups, "parties"* and such.
- An in-game mod downloader/manager/organizer/specialized mod-only forum
+A mod editor and "testing grounds" for modders to easily test their mods and switch or make changes to files already in-game within the game's main menu, but also a specific-purpose community forum built in order to provide modders with every needed tools for people to develop their mods entirely from within the game, to assist one another to make their mods better, help when stuck with some programming issue and to make things easier for other modders to make mods compatible or even assist people with compatibility issues or volunteer to help with the art of sprites and such.
- A crowd-sourcing & crowd-funding portal
Where the community can give suggestions on improvements or new mechanics and objects for the game and donate to provide the company with funds that can only be used towards accelerating the development of that content.
When a campaign is finally finished and the content is completed and already available in the game, however much funds remain are to be moved to the next campaign closest to being completed as well.
Those registered with the modding community would also be allowed to try and help with the code or art.
Those that give the approved suggestion, help with the code or the art receive a small prize money from within the crowd-funding funds as a reward as well when it is completed, to give people in the community motivation and an incentive to provide feedback, suggest improvements and help develop those very improvements.
Other rewards may be given through lottery and a point system to those that donate money, such as awarding money and entries to the lottery by donated amount with the ability to exchange those points for other things within the crowd-funding portal, the forums, the modding-only forum and also even actual physical rewards.
Important:
A crowd-sourcing agreement between modders from the built-in community and the company, with meaningful rewards to those involved.
- The company is allowed to pick any mod from its built-in mod community and oficialize it as part of the vanilla game using the crowd-funding system to further develop and adapt the content to the official game through hired contractors which may or may not be the original developer but those involved with that mod's development will each be awarded a small super-exclusive statue that can only be acquired through this method with a plaque with the name of the mod and their names, they will always be involved and consulted about changes to that content and the company will organize a one time only crowd-funding where the resulting collected money will be used 80% as their prize money and 20% directed to their mod's development and to fixing all possible bugs found.
(*: Guilds and Parties in case of the MMO idea in GG's Starlog 1 actually sticks)
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