Hello
GG Cannon wrote: ↑Fri Apr 19, 2019 8:42 am
I am very new here in the Forums (actually I just created an account this second and made sure that this topic is my very first topic here) but I REALLY love the game, which even though I bought it quite some time ago, only recently have I actually been actively playing it (addictively).
It was love at first grind <3
I love games, especially games that let you build, program and manage complex systems, structures and mechanisms.
Factorio is amazing!
And the modding capabilities are quite impressive.
GG Cannon wrote: ↑Fri Apr 19, 2019 8:42 am
I've actually always wanted to be a game developer or at least one day be payed for something that helps develop or improve new games just enough to handle my living expenses and I love gaming.
Money is generally tight in game development, and freelance programming is underpaid and under-appreciated work.
But if it's something you want to explore, there is literally nothing stopping you.
Here's a link to the factorio lua and api documentation:
https://lua-api.factorio.com/latest/index.html
Lua is a fairly simple language, and relatively forgiving to newbies.
Have a look at how some of the mods on the portal do it, and give it a go.
It's all about watching your imagination come to life.
If you have never written lua before (or never written code before), start with page one.
https://www.lua.org/manual/5.3/manual.html
Join us on discord if you ever need help
https://discord.gg/factorio
GG Cannon wrote: ↑Fri Apr 19, 2019 8:42 am
I love giving suggestions to games I like and I give them of free will with no need for reward or credit and only because I want to see a game I like get better if and whenever it is actually possible to do so.
Suggestions are always a great thing, and will tell the developer that someone really enjoyed and cares for the project.
However there is something to be said about practicality, and most suggestions don't start as good ones.
Often a bad idea will grow into a good one. .. But don't always rely on that.
About all i can say is, it's nice to see you're enthusiastic about expressing this because you have access to ideas that developers like i, and the factorio devs, simply cannot think of because we are acutely aware of what is and is not possible, and we can consider what it takes to make any given idea a reality.
You have the luxury of not needing to weigh in those practicalities, giving you a sort of freedom that we simply cannot.
That said, try not to go too far out of the box.
For anything to come of your suggestion, it needs to be painfully clear, concise and specific.
An idea like "flying biters" just has a lot more components and moving parts to physically making that happen than may be immediately apparent, and there's often a lot of work involved in boiling a suggestion or an idea down into something that meets that criteria and can actually be made, as well as solving all sorts of associated problems like efficiency, and unexpected scenarios.
E.g. in factorio, biter bases consume pollution.
This means that you can technically see where biter bases are in chunks that are "revealed" (you can see the tiles) but are not "active" (you can see entities and stuff in the chunk), as well as if biters have expanded into previously cleared areas without needing to really go and look.
Stuff like that y'know, but sometimes much worse.
E.g. factorio has surfaces for different maps in the same save. There's a lot of cross-surface problems, such as there is no simple way to connect power networks between them or transfer power. That's not saying it's impossible, it's saying there's more involved than meets the eye.
GG Cannon wrote: ↑Fri Apr 19, 2019 8:42 am
↑ (Just so the company can use it free of any risk of intellectual property claim just to calm down the nerves of anyone who deals with legal affairs, clear to use any content annexed here in this topic which I will use to organize and categorize my suggestions by editing in every time I create a new post, adding it to the Index at the top of the post.)
It would be silly to suggest it if you didn't want your ideas to be used.
GG Cannon wrote: ↑Fri Apr 19, 2019 8:42 am
I always interacted a bit with modding communities of other games, but the suggestions I do so because I truly believe they should be a part of the official vanilla experience and I will try to add to this list only that which I truly believe so and not something that should be a part of unofficial downloadable content, but as an actual official further development intended free non-DLC new content to the official game and keep the quality of the suggestions valid and well documented to that end.
Unfortunately i quite disagree with this point.
You have many ideas, and although many have merit, do not really apply to factorio based on its current circumstances.
E.g. you have suggested major changes to things like camera controls, base game settings, unit, surface and robot interactions without really explaining why those things are essential, needed, or is an improvement over the existing features or to the base game.
On top of that, for factorio at least, most ideas can simply be turned into a mod, which i'll be summarizing below.
GG Cannon wrote: ↑Fri Apr 19, 2019 8:42 am
I split my suggestions into several chapters in order to be easier to read, considering the amount I usually write, make it easier to comment, discuss and to better organize new suggestions in the future in order for anyone to find them.
I hope you like them and any comment is very much appreciated.
I appreciate the efforts and i did notice going through them, but it still seemed like a lot of unrelated ideas were placed right next to eachother, seemingly out of place.
But not to worry, there were a couple of gems in there.
I'll be summarizing below.
GG Cannon wrote: ↑Fri Apr 19, 2019 8:42 am
About me:
a somewhat serious financial situation which added to my <problems>
We all got problems yo.
If you keep doing what you're doing, you can expect to keep getting what you're getting.
I hope this gives you a leg-up in getting some mods installed to expand on your experience with one of the games you've come to enjoy.
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Good Ideas
- Make warptorio warpports share robot inventories
- Sophisticated dumb-AI that can control characters and procedurally build its own factories
- Items/prototypes that can be programmatically merged into a single "prototype" - Like an assembler that has a power field and roboports. This would involve heavy use of composite entities to actually function.
- Loaders that work on assemblers
- A mod that gives research/technologies for most (or all) of the modifiers/enhancements that are unavailable by default in the base game, e.g. reach distance and movement speed
- A mod that swaps some sound sets for fun (?)
- Target Dummy mod
- A mod that charges all logistics/construction robots in its radius (be careful with ups usage)
- A mod that lets you move/build trees, rocks & other naturally spawning decorative entities
- A mod that adds decorative assets e.g. flowers, benches, potplants, decorative fences, and more.
- Total Conversion mod: Atlantorio. Factorio but you're actually stuck in atlantis. This can involved a full tech tree of themed resources, recipes, machines and other.
- More Survival mods: Hunger/thirst/oxygen/shelter/temperature/life support/etc
- A link from within factorio to the factorio website. I don't feel like displaying unclickable text is enough.
https://gyazo.com/4a6bca55a77ff199d61fb9fd2dbcaf26
- More links to the factorio discord
https://discord.gg/factorio
- A cross-surface mod that can be accessed by walking over certain tiles, e.g. stepping on not-in-map teleports you to a "lower" surface.
- A mod that makes lakes and water "receed" if there are pumps on it to simulate a limited supply of water.
- More mods that are like diggy, but with a different spin on the idea:
https://github.com/Refactorio/RedMew/wi ... ide:-Diggy
- A mod that adds different types of rails for unique types of locomotives. Further functions or specific use yet to be thought of.
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GG Cannon wrote: ↑Fri Apr 19, 2019 8:42 am
Main Index - [Creation: 19/04/2019 || Last update: 24/11/2019]
Sin Count: 24 (links)
Sentence: Go play space exploration with aai vehicles
https://mods.factorio.com/mod/space-exploration
https://mods.factorio.com/mod/aai-programmable-vehicles
Sin Count: 3
Sentence: Trapped under a crashed logistics robot with nothing but a shovel.
https://mods.factorio.com/mod/robot_attrition
https://mods.factorio.com/mod/boblogistics
Sin Count: 24
Sentence: Drowned on an dwarf ocean planet.
https://mods.factorio.com/mod/SeaBlock
https://mods.factorio.com/mod/Noxys_Swimming
https://mods.factorio.com/mod/wreckage-pollution
https://mods.factorio.com/mod/cargo-ships
Sin Count: 5
Sentence: Forced to subscribe every patreon link found on every mod on the mod portal.
https://discord.gg/factorio
http://patreon.com/pyrofire
Sin Count: 5
Sentence: Being the first in line during the robot uprising, which you caused.
https://mods.factorio.com/mod/boblogistics
https://mods.factorio.com/mod/recursive-blueprints
https://wiki.factorio.com/
Sin Count: 23
Sentence: Stuck in a cave with a box of scraps
https://github.com/Refactorio/RedMew/wi ... ide:-Diggy
https://mods.factorio.com/mod/Teleporters or
https://mods.factorio.com/mod/stargate
https://mods.factorio.com/mod/Factorissimo2
OR
https://mods.factorio.com/mod/warptorio2 +
https://mods.factorio.com/mod/warptorio2_expansion
https://mods.factorio.com/mod/Teleporters or
https://mods.factorio.com/mod/stargate
Sin Count: 2
Sentence: Solar powered electric chair
https://mods.factorio.com/mod/wireless-power
Sin count: 2
Sentence: Forced to use construction bots to measure all of your factories
https://mods.factorio.com/mod/boblogistics
https://mods.factorio.com/mod/Nanobots
Sin Count: 3
Sentence: Forced to launch a rocket with
https://mods.factorio.com/mod/lazytorio installed
https://mods.factorio.com/mod/HandyHands
https://mods.factorio.com/mod/CraftingPriority
https://mods.factorio.com/mod/autocraft_revamped
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Final Sin Count: 91
Final Sentence: Forced to play factorio for an eternity with every mod on the mod portal installed
Final Modpack Selections:
*Gamemode: Stackable Factories In Space*
https://mods.factorio.com/mod/space-exploration
*Gamemode: Diggy Underground Caverns*
https://github.com/Refactorio/RedMew/wi ... ide:-Diggy
*Gamemode: Stackable Factories In Space (Alternative)*
https://mods.factorio.com/mod/warptorio2
https://mods.factorio.com/mod/warptorio2_expansion
*Gamemode: Survival Hunger Games*
https://mods.factorio.com/mod/hardcorio
*Gamemode: Seablock Water World*
https://mods.factorio.com/mod/SeaBlock
https://mods.factorio.com/mod/Noxys_Swimming
https://mods.factorio.com/mod/wreckage-pollution
https://mods.factorio.com/mod/cargo-ships
*Quality Of Life: Handy Wireless Teleporting Programmable Stackable Factory Blueprinting Logistics Hungry RPG Flying Nanobots*
https://mods.factorio.com/mod/Teleporters or
https://mods.factorio.com/mod/stargate
https://mods.factorio.com/mod/aai-programmable-vehicles
https://mods.factorio.com/mod/HandyHands
https://mods.factorio.com/mod/wireless-power
https://mods.factorio.com/mod/recursive-blueprints
https://mods.factorio.com/mod/boblogistics
https://mods.factorio.com/mod/Nanobots
https://mods.factorio.com/mod/Factorissimo2
https://mods.factorio.com/mod/RPGsystem
https://mods.factorio.com/mod/Aircraft
https://mods.factorio.com/mod/FoodIndustry
I like big mods.
Please patreon me
http://patreon.com/pyrofire
Also check out my content:
https://mods.factorio.com/user/pyrofire