Better Radar with circuits and modules

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
User avatar
JaJe
Long Handed Inserter
Long Handed Inserter
Posts: 79
Joined: Wed Feb 27, 2019 6:48 pm
Contact:

Better Radar with circuits and modules

Post by JaJe »

Radars seems to be so simple right now. Allowing us to add modules and using circuits for specific signals would be much better.

For modules we can use these:
- Speed module: Faster scanning area
- Production module: Better Radar signal and higher power comsumption
- Efficiency module: less power consumption

For circuits, to select when to switch on/off the radar, very useful expecially when you have a trouble managing your power consumption and then switch off the radar when it's under certain battery percentage or other conditions. Right now we can switch on/off the radar by adding a power switch and isolate the radar with the power network.

It can also be useful for reading the number of bitters witin radar range. If the radar detects some bitters, then output the number of bitters so we can use this together with the programable speaker to announce us and/or when they start moving from their nest to another area to create a new base or even when they are preparing to attack to output a specific signal.

Darinth
Filter Inserter
Filter Inserter
Posts: 323
Joined: Wed Oct 17, 2018 12:17 pm
Contact:

Re: Better Radar with circuits and modules

Post by Darinth »

And my mind instantly went to the ability to turn laser turrets on/off based on the presence/absence of biters...

Tekky
Smart Inserter
Smart Inserter
Posts: 1039
Joined: Sun Jul 31, 2016 10:53 am
Contact:

Re: Better Radar with circuits and modules

Post by Tekky »

JaJe wrote:
Mon Apr 08, 2019 11:55 am
It can also be useful for reading the number of bitters witin radar range. If the radar detects some bitters, then output the number of bitters so we can use this together with the programable speaker to announce us and/or when they start moving from their nest to another area to create a new base or even when they are preparing to attack to output a specific signal.
This part of your suggestion has already been suggested and discussed in the following thread:

viewtopic.php?f=6&t=19637 Connecting radars to circuit and logistic networks

Sad_Brother
Fast Inserter
Fast Inserter
Posts: 209
Joined: Mon Jan 08, 2018 4:54 pm
Contact:

Re: Better Radar with circuits and modules

Post by Sad_Brother »

Modules for Radars was also suggested already.

Tekky
Smart Inserter
Smart Inserter
Posts: 1039
Joined: Sun Jul 31, 2016 10:53 am
Contact:

Re: Better Radar with circuits and modules

Post by Tekky »

Sad_Brother wrote:
Mon Apr 08, 2019 7:25 pm
Modules for Radars was also suggested already.
It seems you are right:

viewtopic.php?f=6&t=13229 Modules for Radars
viewtopic.php?f=6&t=30639 Modules for radar
viewtopic.php?f=6&t=21345 Range Modules and additional Module applications

Post Reply

Return to “Ideas and Suggestions”