Include Cliff's in Deconstructor Trees/stone only

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Pin-Lui
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Include Cliff's in Deconstructor Trees/stone only

Post by Pin-Lui »

TL;DR
Include Cliffs into the Deconstructor Function Trees /stone only (d.k. the English version of this)

What?
Include Cliffs into the constructor function stone trees only
or make another checkbox for the cliffs.
Why ?
When you use the Function Stone/trees only you want to get rid of stuff that prevents you from building or walking.
In this case, Cliffs are the same as trees or stone. When I want to clear a big area of Build-preventing stuff I can Filter the D.Planer manually for every tree, every stone, and cliffs, or I can do it in 2 passes. 1st trees and stone, second cliffs. Combining them would make the deconstruction Life easier.

EDIT: Or: allow us to add filter while the Trees/stone checkbox is checked and our filter just goes on top of it.
Last edited by Pin-Lui on Wed Mar 13, 2019 3:16 pm, edited 1 time in total.

Darinth
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Re: Include Cliff's in Deconstructor Trees/stone only

Post by Darinth »

As an alternative, the ability to save our deconstruction planners would generally make this process of having to select all of the stones/trees/cliffs more reasonable as it only has to be done once.

Mimp
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Re: Include Cliff's in Deconstructor Trees/stone only

Post by Mimp »

Pin-Lui wrote:
Wed Mar 13, 2019 2:02 pm
TL;DR
Include Cliffs into the Deconstructor Function Trees /stone only.
Came here to post this too.

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