Energy Weapons Damage 3 should include chemical science

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
n_slash_a
Inserter
Inserter
Posts: 32
Joined: Wed Feb 27, 2019 1:05 am
Contact:

Energy Weapons Damage 3 should include chemical science

Post by n_slash_a »

I would expect the research progression for Energy weapons damage and Laser turret shooting speed to be:
1 & 2 - Automation/Logistics/Military
3 & 4 - Automation/Logistics/Military/Chemical
5 & 6 - Automation/Logistics/Military/Chemical/Utility

However, for Energy weapons damage, level 3 only requires Automation/Logistics/Military (and not Chemical). Laser turret shooting speed 3 does include Chemical.


tehfreek
Filter Inserter
Filter Inserter
Posts: 391
Joined: Thu Mar 17, 2016 7:34 am
Contact:

Re: [0.17.8] Energy Weapons Damage 3 does not include chemical science

Post by tehfreek »

ruy16109 wrote:
Wed Mar 13, 2019 8:52 pm
Related: viewtopic.php?f=7&t=67541
Not quite. That issue is about research prerequisites, this one is about science packs required to perform the research.

ruy16109
Burner Inserter
Burner Inserter
Posts: 16
Joined: Mon Mar 11, 2019 7:05 pm
Contact:

Re: [0.17.8] Energy Weapons Damage 3 does not include chemical science

Post by ruy16109 »

tehfreek wrote:
Thu Mar 14, 2019 1:32 am
ruy16109 wrote:
Wed Mar 13, 2019 8:52 pm
Related: viewtopic.php?f=7&t=67541
Not quite. That issue is about research prerequisites, this one is about science packs required to perform the research.
Yes you are correct. I guess I didn't read closely enough in this post.

makrom
Long Handed Inserter
Long Handed Inserter
Posts: 73
Joined: Fri Apr 28, 2017 2:27 pm
Contact:

Re: [0.17.8] Energy Weapons Damage 3 does not include chemical science

Post by makrom »

I actually appreciate some irregularities in the research tree, having some items that are a bargain while others are more of a blocker.

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5148
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [0.17.8] Energy Weapons Damage 3 does not include chemical science

Post by Klonan »

Moving to ideas and suggestions

Chao
Long Handed Inserter
Long Handed Inserter
Posts: 50
Joined: Fri May 20, 2016 2:11 pm
Contact:

Re: Energy Weapons Damage 3 should include chemical science

Post by Chao »

makrom wrote:
Fri Mar 15, 2019 11:33 am
I actually appreciate some irregularities in the research tree, having some items that are a bargain while others are more of a blocker.
I agree with this. In fact I'd argue the biggest problem with infinite research is the regularity of research making it too easy to explicitly optimise. I'd love if each level as it became available randomised the ratio of each pack between 0 and 2. Combine this with a circuit provider that output signals equal to the current research recipe ratios and you could add in being able to intelligently turn on and off sections of factory as needed. I love seeing factories as they switch between production priorities but it all gets a bit static by the end.

Post Reply

Return to “Ideas and Suggestions”