[0.17X]More recipe options aside from "normal" and "expensive"
Posted: Mon Mar 04, 2019 3:36 pm
Currently, "expensive" recipe option is just normal recipes that require more of the same resource. Don't get me wrong: it still can result in different bases. However, the difference is a bit too small. So let me try:
Proposed additional modes:
"Complex": Recipes require more different types of ingredients to be made. Science packs, rockets and satellites would be most affected. For an example, basic science packs would require stone or iron sticks in addition to normal stuff, production science packs would also require miners etc.
"Very complex": In addition to ingredients some of the items require in complex, there's often something extra to be required to make a science pack and often what you wouldn't normally mass produce. Examples would include nuclear fuel being a rocket ingredient, heavy armor being a military science pack ingredient etc.
"Random": The game picks amount of material required and the ingredients required randomly from the options above for items required (per different type of item). That ensures that you have to adapt in every playthrough.
Any additional recipe mode ideas?
Proposed additional modes:
"Complex": Recipes require more different types of ingredients to be made. Science packs, rockets and satellites would be most affected. For an example, basic science packs would require stone or iron sticks in addition to normal stuff, production science packs would also require miners etc.
"Very complex": In addition to ingredients some of the items require in complex, there's often something extra to be required to make a science pack and often what you wouldn't normally mass produce. Examples would include nuclear fuel being a rocket ingredient, heavy armor being a military science pack ingredient etc.
"Random": The game picks amount of material required and the ingredients required randomly from the options above for items required (per different type of item). That ensures that you have to adapt in every playthrough.
Any additional recipe mode ideas?