Tech queues feel very unfinished

Post your ideas and suggestions how to improve the game.

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nljr
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Tech queues feel very unfinished

Post by nljr »

I appreciate the tech queue as implemented and it's a huge help to reduce interruptions and let me focus on building the base. I absolutely LOVE the orange color for techs that aren't available yet, but will be when the current queue is done. That rocks!

Just a couple little ideas to make them easier to use:
  • "Start Research" is an extremely confusing button for adding a technology to the end of the queue. Ideally, there should be "Add to End of Queue" and "Add to Front of Queue"
  • There should be at least a few button mappings specifically for the tech screen. "Start Research" / "Add to research" should default to Enter. Remove current research could default to "Backspace"
  • There should be an easy way to rearrange the queue without cancelling everything.
  • Finished science should stay in the queue for a while (how long?) to help people track what they need to start using.

Koub
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Re: Tech queues feel very unfinished

Post by Koub »

Here are links to related suggestions :
Rearrange queue suggestion : viewtopic.php?f=6&t=65453
How-to-know-what-research-has-just-been-completed suggestion : viewtopic.php?f=6&t=66532
Koub - Please consider English is not my native language.

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