[0.17.4] Toggle Belt Immunity shortcut

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AlexAegis
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[0.17.4] Toggle Belt Immunity shortcut

Post by AlexAegis »

While I don't really see why would I ever use Toggle Exoskeleton, I'd certainly use a toggle belt immunity button. :)

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Re: [0.17.4] Toggle Belt Immunity shortcut

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Re: [0.17.4] Toggle Belt Immunity shortcut

Post by _alphaBeta_ »

+1
Certainly concur with this; came here to suggest the same.

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Re: [0.17.4] Toggle Belt Immunity shortcut

Post by Tekillaa »

+1, and maybe the option to have the belt immunity for car ONLY when the player is in
It should be add in the game: viewtopic.php?f=6&t=67650 :)

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Re: [0.17.4] Toggle Belt Immunity shortcut

Post by KnightViper18 »

AlexAegis wrote:
Sat Mar 02, 2019 11:30 am
While I don't really see why would I ever use Toggle Exoskeleton, I'd certainly use a toggle belt immunity button. :)
+1, Agree!

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Toggle belt immunity

Post by conn11 »

TL;DR
Make the belt-immunity equipment toggeable

What ?
likely via the shortcut bar, as implemented for roboports and exoskeletons.
Why ?
Belt immunity is highly useful for building stuff or placing blueprints inside a thight or somewhat spaghettified factory. Using belts to get faster from A to B is practical, especially in big factories. Both belt rich and big factories tend to correlate, making belt immunity a optimal and suboptimal solution at the same time.
So the necessity or in-necessity of taggleability is at least as high as for the exoskeletons. The shortcut bar seems to be the best place to put it.
This would of course leave the Vanilla shortcut-bar with an uneven number, that -maybe- can be balanced with toggleable nightivision. Or something else.

PS: not an entirely new suggestion

Critism belt immunity:
https://forums.factorio.com/viewtopic. ... ty#p462097

Energy consumption of belt immunity
https://forums.factorio.com/viewtopic. ... ty#p430068

Toggle request
https://forums.factorio.com/viewtopic. ... ty#p422169

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Re: Toggle belt immunity

Post by Koub »

conn11 wrote:
Fri Dec 27, 2019 11:37 am
PS: not an entirely new suggestion
[Koub] Indeed, to the point I'm merging the suggestion in the older thread.
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Toggle for Belt immunity equipment

Post by cgfgsks201 »

I just started using belt immunity equipment on my main world, and it is great so far except when I want to hop on my high-speed foot paths. To navigate around the solar arrays I have Refined Concrete with blue belts on top. This with a lot of exoskeletons is the fastest way I have found to get around my base, and it would be nice to be able to toggle belt immunity equipment on and off, so I can still get the speed boost from the belts. It isn't a necessary patch, but the current method of removing the belt immunity equipment from my power armor every time I need to get across the base, forgetting I removed it, and then getting pushed around when I am working on something is a bit clunky. We have a toggle for exoskeletons, and roboports. I think it would be awesome if we could get a similar feature for belt immunity equipment, heck for all I care keep the power draw, just let me have my speed boost :D

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Re: Toggle for Belt immunity equipment

Post by 5thHorseman »

Agreed. I actually stopped using belt immunity because it's a detriment in more cases than it is a benefit.

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Re: Toggle for Belt immunity equipment

Post by ssilk »

I think there is a mod for that, but couldn’t find it. :?
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Re: Toggle for Belt immunity equipment

Post by ickputzdirwech »

Alongside many other shortcuts this mod implements one for the belt immunity equipment as well:
https://mods.factorio.com/mod/Shortcuts-ick
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Re: [0.17.4] Toggle Belt Immunity shortcut

Post by Koub »

[Koub] Merged into older topic with same suggestion.
Also :
ickputzdirwech wrote:
Sun Aug 23, 2020 8:04 am
Alongside many other shortcuts this mod implements one for the belt immunity equipment as well:
https://mods.factorio.com/mod/Shortcuts-ick
I want this so much in vanilla *drools*
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Re: [0.17.4] Toggle Belt Immunity shortcut

Post by Ranakastrasz »

I still think belt immunity should just be a default toggle, or default function. If you stand on a belt, your character will automatically walk in the opposute direction, and the exact sperd to counteract the movement, no module required. Except for maybe blue belts, which would probably still push you without exosuit rquipment. If you move, it will fight drift as well.

I just don't see a reason for itto require a module.
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Re: [0.17.4] Toggle Belt Immunity shortcut

Post by ssilk »

Koub wrote:
Sun Aug 23, 2020 8:41 am
[Koub] Merged into older topic with same suggestion.
Also :
ickputzdirwech wrote:
Sun Aug 23, 2020 8:04 am
Alongside many other shortcuts this mod implements one for the belt immunity equipment as well:
https://mods.factorio.com/mod/Shortcuts-ick
I want this so much in vanilla *drools*
Ah, that was it! I uninstalled it somehow two month ago (big api changes, when it was incompatible) and forgot to reinstall. Thanks.
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