Biter carcasses should fade out

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ahydra447
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Biter carcasses should fade out

Post by ahydra447 »

I think they used to in previous versions, but it seems that biter bodies just stay on the map forever now. They should automatically fade out after 30 seconds or so. If you watch KoS's latest video, you'll see she is having trouble distinguishing what is damaged / destroyed and what isn't because of the vast amount of visual noise created by the dead biter bodies.

Though admittedly it was fun to see the thousands upon thousands of dead bodies piled up outside my wall while I played the tutorial :)

TheRaph
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Re: Biter carcasses should fade out

Post by TheRaph »

Additional to that: please make a config for that "fade-out-time".

Serenity
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Re: Biter carcasses should fade out

Post by Serenity »

I'd like them to stay for a while. Seeing mountains of corpses is nice. And can also be helpful by showing you where they attack. But forever is too long

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<NO_NAME>
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Re: Biter carcasses should fade out

Post by <NO_NAME> »

They fade after some time.

They are quite useful to point the places when you need to invest more in your defenses.
I am a translator. And what did you do for Factorio?
Check out my mod "Realistic Ores" and my other mods!

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CDarklock
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Re: Biter carcasses should fade out

Post by CDarklock »

<NO_NAME> wrote:
Sat Mar 02, 2019 4:08 pm
They are quite useful to point the places when you need to invest more in your defenses.
Especially when you have to wait for the furnaces to smelt 200 copper, so you go afk for a while and then you come back to see empty ore belts and you're like "tf happened."

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