[0.17.4] Spitter puddles shouldn't stack

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AlexAegis
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[0.17.4] Spitter puddles shouldn't stack

Post by AlexAegis »

A single worm was targeting and shooting one of my towers, and my bots were constantly repairing it. When I walked in the puddle the worm made, I immediately died (Modular Armor, no shield)

Zaflis
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Re: [0.17.4] Spitter puddles shouldn't stack

Post by Zaflis »

I guess they could stack a little bit to not make them too weak. Simulating that there can be thin and deeper pools of poison that hurt more. There can be a max amount of poison ticks that player can trigger per 1/60 sec game tick. Or make the damage halves every damage taken.
Example of a single game tick:
- D (pool damage) is reset to 10 for each player
- Player hits a pool and takes 10 poison damage, set D to D/2=5 for player.
- Player hits second pool and takes D(5) poison damage, set pool damage to D/2=2.5 for player.
- Player hits third pool and takes D(2.5) poison damage, set pool damage to D/2=1.25 for player.
... If there are no more pools then that's it all the damage done, or continue dividing as above until additional pools deal almost no damage anymore.

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