[0.17.x] Spitter and worms acid sets player speed instead of affecting it
Posted: Fri Mar 01, 2019 6:46 am
So this is more a tiny anoyance more than a major bug but sill feels like a bug.
The reason i feel like it should be a modifier of the normal player walking speed than effect the intirety of player walking speed is due to when you play multiplayer and have to also fight latency for inputs and the projectile tracking.
What i feel should be done is this formula
(pws/am)*(em/am)=wso
where
pws = Player walking speed (also containing the player walking speed modifier from game.player.walking_speed_modifer)
am = acid modifier
em = exo skeleton modifer
wso = Actual walking speed when in acid
This would improve the consistency for both the effectivity of legs and latency issues, and would help out alot for players with worse connection to servers while fighting biters. This gets realy visualized when you play the death world marathon preset on a server.
The reason i feel like it should be a modifier of the normal player walking speed than effect the intirety of player walking speed is due to when you play multiplayer and have to also fight latency for inputs and the projectile tracking.
What i feel should be done is this formula
(pws/am)*(em/am)=wso
where
pws = Player walking speed (also containing the player walking speed modifier from game.player.walking_speed_modifer)
am = acid modifier
em = exo skeleton modifer
wso = Actual walking speed when in acid
This would improve the consistency for both the effectivity of legs and latency issues, and would help out alot for players with worse connection to servers while fighting biters. This gets realy visualized when you play the death world marathon preset on a server.