Perilous Train Dynamics (derailment and destruction)
Posted: Sat Nov 08, 2014 1:30 pm
Trains are too safe right now if you ask me.
I think it would be very interesting if some extra features were added to trains to make them slightly more realistic (in a loose sense, of course) and slightly more dangerous if they're used irresponsibly.
When players drive trains, they can push the speed past 1.0 into 1.2, presumably running the train's engines on overdrive to make it go faster. This is fine for the straight paths because the train doesn't have any sideways force applied to it. However, when going through turns, the train is not built to be stable at such speeds, so if the player is going too fast through a turn, the train may derail and slide across the terrain, damaging anything it plows through in the process and exploding after it had wasted all of its motion. Trains on automatic will slow down through turns automatically, so as to prevent crashes, but the player should be careful not to go above a certain speed, perhaps 1.0 or perhaps a different number depending on the condition of the train, like damage or something, so as not to crash the train.
Furthermore, if a train is going too fast at the end of a dead-end of track, it will blast through the safety barrier and shoot forward like a 400 ton railgun, destroying anything it hits in front of it for several chunks
Perhaps this idea has already been thought of for development, but I thought I'd throw my idea out there anyway, in case it hasn't. I'm not sure how the physics would work, if any, since the game doesn't have a "physics engine" per-se, but I'm sure there's a way to handle it.
Quick explanation of idea (tl;dr): Train derails if it goes too fast around corner (but automatic trains slow down to prevent it), Train derails if it hits a dead-end too fast, both derailments cause the train to destroy anything in the way of its path.
I think it would be very interesting if some extra features were added to trains to make them slightly more realistic (in a loose sense, of course) and slightly more dangerous if they're used irresponsibly.
When players drive trains, they can push the speed past 1.0 into 1.2, presumably running the train's engines on overdrive to make it go faster. This is fine for the straight paths because the train doesn't have any sideways force applied to it. However, when going through turns, the train is not built to be stable at such speeds, so if the player is going too fast through a turn, the train may derail and slide across the terrain, damaging anything it plows through in the process and exploding after it had wasted all of its motion. Trains on automatic will slow down through turns automatically, so as to prevent crashes, but the player should be careful not to go above a certain speed, perhaps 1.0 or perhaps a different number depending on the condition of the train, like damage or something, so as not to crash the train.
Furthermore, if a train is going too fast at the end of a dead-end of track, it will blast through the safety barrier and shoot forward like a 400 ton railgun, destroying anything it hits in front of it for several chunks
Perhaps this idea has already been thought of for development, but I thought I'd throw my idea out there anyway, in case it hasn't. I'm not sure how the physics would work, if any, since the game doesn't have a "physics engine" per-se, but I'm sure there's a way to handle it.
Quick explanation of idea (tl;dr): Train derails if it goes too fast around corner (but automatic trains slow down to prevent it), Train derails if it hits a dead-end too fast, both derailments cause the train to destroy anything in the way of its path.