Hi, I finished the campaign yesterday, and here are my thoughts (as I continue my last post)
11 - Rebuild the factory
- I've put items in the toolbelt, but I don't know how to remove them. Finally tried middle mouse and it worked, but some hint would be nice.
Or maybe it is already said and I missed it
12 - Prepare for more attacks/see what Compilatron wants
- Had trouble locating Compilatron. It's a good time to hint the player again to use the map and the zoom. However, is also good to let him discover by himself. Don't know
- I love the zooming/moving effect in cinematics.
12 - Survive the final waves
- I like the way you explain the repair pack mechanics, and also the hint about loading turrets automatically.
- Had a tough time beating this one. Supposed to be beginner's level, and I tried to calculate accordingly, but soon biters overrun me and I had to load a previous save. Didn't expect that much level of aggression. After that I had to increase production quite a lot and use some skills that a new player does not know yet.
It was a challenge, it was fun, but for a newcomer, he will have to reload many times. Some hint like 'build at least 8 turrets on each side' would be fine, because the new players will think that 1 or 2 turrets would suffice but no no no.
- Anyway I loved the challenge, and don't want it nerfed, so high skilled players can have fun too.
Personally, I'd hate to see this "dumbed down," for new players. It's a fun challenge. I suggest it be saved as a hard-mode version.
Totally agree. Maybe a high difficulty mode, as Dune said before, would be nice.
- There is not much sense with biters popping out from nowhere. Make them spawn in the nest area, and go all the way to the player.
This applies also to the east part of the map, they spawn on the edge, why there??
- Also some biters swarming the map would be nice, too. This way you feel more 'under pressure'.
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Overall, I think there are too many concepts for a new player, and you should use Compilatron to build more things for him, or to give more indications to build things. (i.e: steam engines)
Not all the people is willing to search over the internet, read all the tooltips, or spend 10 minutes trying to figure things out (only us engineers do that xD)
Also the difficulty is very hard for a new player. In free map you never have to care about biters until mid-game, and here, you only have simple tools, simple ammo, to defend a base against incoming never-ending enemy waves. (Finish this and DeathWorld will be a walk in the park xD)
Anyway, great work.
I will play it again when we get a newer version, of course.