Because no factory is perfect. There are unpredictable problems and we need to be ready to fix them.
Implementing "random" events that provide a more "dangerous" experience.
Incidents occur in previously defined intervals.
These events can be activated / deactivated at the beginning of the game.
List of incidents:
-The explosion causes destruction of the object and flame.
- Can be erased by new equipment (waterspray).
-The machine stops producing the product.
- It has to be removed and replaced.
Detonation of machine / inserter / conveyor belt:
-The equipment suffers a reduction of HP.
Raw materials incident:
-The raw materials inside a machine are destroyed.
-The ponds spill between 0-2 squares (destroy buildings if they exist).
-The ponds dry 0-2 squares.
"A bunch of biters come off the floor.
Space program incident:
"The rocket was destroyed shortly after it was launched. (Not this time)
- Low value random items fall on the ground (including on conveyor belts).
-The research progress of the current research resets.
-It has the same mechanics as turret, but uses water as ammunition (fluid) and extinguishes fire to avoid damaging other constructions.
Now I ask for feedback, thank you, : )