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Small graphic design change for belts
Posted: Tue Feb 12, 2019 1:49 pm
by grumd
Design changes shown in FFF-269 are great and they make the belts look more realistic and alive! But the corner of the belt, when it turns, still looks very weird. It kinda "squishes" on the sides which doesn't look like a real belt material could behave like. To be more specific, in this screenshot (
https://vgy.me/inpsdl.png) the red outline of a single tile should
never get squished or extended like it does on the corners. If the tiles kept their constant shape and just rotated and overlapped on the corners, it would make the belts look much more realistic.
Re: Small graphic design change for belts
Posted: Tue Feb 12, 2019 3:51 pm
by mrvn
grumd wrote: ↑Tue Feb 12, 2019 1:49 pm
Design changes shown in FFF-269 are great and they make the belts look more realistic and alive! But the corner of the belt, when it turns, still looks very weird. It kinda "squishes" on the sides which doesn't look like a real belt material could behave like. To be more specific, in this screenshot (
https://vgy.me/inpsdl.png) the red outline of a single tile should
never get squished or extended like it does on the corners. If the tiles kept their constant shape and just rotated and overlapped on the corners, it would make the belts look much more realistic.
Same goes for items. They don't move at different speeds on the inside and outside of the belt. Each item rests on one of the shapes and they just rotate in the corners, not flow slower on the outside like the game has now.
Re: Small graphic design change for belts
Posted: Fri Feb 15, 2019 2:37 pm
by Ranakastrasz
As long as it doesn't break belt compression like it used to, and pretty much just alters graphics, sure. I do not miss the corner issues, at all.