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Basic oil processing use only one input

Posted: Sat Feb 02, 2019 6:47 pm
by CzBuCHi
What?
Use only one input on refinery when `Basic oil processing` recipe is used.

Why?
Because every time im placing refineries i need to google on which side water is going in `Advanced oil processing` recipe so i dont need to tear half of my pipes later when i connect it wrongly...

Re: Basic oil processing use only one input

Posted: Sat Feb 02, 2019 9:27 pm
by Tekky
I agree that this is annoying and should be addressed in some way.

An alternative solution to the one you propose is that the input/ouput connections should be swappable.

Related threads:
viewtopic.php?f=80&t=15472 Swap input for fluids / Automatic input selection for fluids/liquids
viewtopic.php?f=6&t=60453 Output Switching
viewtopic.php?f=6&t=45475 Advanced Oil Processing and Coal Liquification input resources

Re: Basic oil processing use only one input

Posted: Sat Feb 02, 2019 9:49 pm
by brunzenstein
CzBuCHi wrote:
Sat Feb 02, 2019 6:47 pm

Why?
Because every time im placing refineries i need to google on which side water is going in `Advanced oil processing` recipe so i dont need to tear half of my pipes later when i connect it wrongly...
Then water input is always opposite of the heavy oil output

Re: Basic oil processing use only one input

Posted: Mon Feb 04, 2019 10:26 am
by bobingabout
The problem is that this is based on how the crafting machine fluidbox system work. To change this would mean changing it universally, which means it would also change on any other crafting machine with fluidboxes, such as the chemical plant.

Re: Basic oil processing use only one input

Posted: Mon Feb 04, 2019 10:57 am
by Zavian
Then maybe they should change the basic oil processing recipe, so that it also needs water. That would also solve the issue.

Re: Basic oil processing use only one input

Posted: Mon Feb 04, 2019 1:02 pm
by Tekky
Zavian wrote:
Mon Feb 04, 2019 10:57 am
Then maybe they should change the basic oil processing recipe, so that it also needs water. That would also solve the issue.
That would maybe solve the issue in vanilla Factorio. However, when playing Factorio with mods, you will run into similar problems. Therefore, the ideal solution to the problem would also solve the problems in all mods.

For this reason, I think the ability to be able to swap inputs/outputs may be the best solution to the problem.