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Use bots to disassemble trains?

Posted: Wed Jan 30, 2019 2:16 pm
by zytukin
Those of us with rail based mega factorys know the pain of having to manually disassemble dozens or even hundreds of trains. It is a long and tedious process. Construction bots can build and dismantle nearly everything else, why not trains?

Dismantled my old barrel based refinery and now I have all these trains waiting to be used or dismantled.
trains.jpg
trains.jpg (283.76 KiB) Viewed 1975 times

Re: Use bots to disassemble trains?

Posted: Wed Jan 30, 2019 5:51 pm
by McDuff
I know that's not what you were after, but I can't help but think how cool/ridiculous it would be to have robots custom-build a train at a station and send it on its way, and another set of bots dissassemble it at the other end when it was done...

Re: Use bots to disassemble trains?

Posted: Wed Jan 30, 2019 5:59 pm
by nosports
zytukin wrote:
Wed Jan 30, 2019 2:16 pm
Dismantled my old barrel based refinery and now I have all these trains waiting to be used or dismantled.
This mod could take care of train-building and decomissioning with not much of a foot print

https://mods.factorio.com/mod/train-scaling

Could you show us a whole map or even a save.....
Just woundering what base will use this huge train yard

Re: Use bots to disassemble trains?

Posted: Wed Jan 30, 2019 11:55 pm
by zytukin
nosports wrote:
Wed Jan 30, 2019 5:59 pm
Could you show us a whole map or even a save.....
Just woundering what base will use this huge train yard

Current Map, started with the release of 0.15, 890 hours in and has launched over 3000 rockets so far, will be continued into 0.17
map.jpg
map.jpg (319.37 KiB) Viewed 1932 times

Old barrel based refinery that used to be in the top right corner of the above map, it could consume over 1mil crude per min.
Finally decided to eliminate barrels from my factory and made a modular refinery using liquid wagons.
picture.jpg
picture.jpg (207.43 KiB) Viewed 1932 times

Re: Use bots to disassemble trains?

Posted: Sat Feb 02, 2019 3:46 pm
by Serenity
0.17 allows blueprinting of trains:

https://www.factorio.com/blog/post/fff-263

No reason to assume bot deconstruction will be impossible then