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Floors and other shift

Posted: Sun Nov 02, 2014 5:23 pm
by Somecat
Image
I'ma and my comrade request floor, as minimal.
Also: table with four slots, chairs, that on click changes human's direction to its direction.
Beds, nuff said?

I have no idea about more furniture.

Re: Floors and other shift

Posted: Sun Nov 02, 2014 8:19 pm
by ssilk
B e a u t i f u l

:)

Re: Floors and other shift

Posted: Wed Nov 12, 2014 1:36 pm
by Somecat
Dev's?

Re: Floors and other shift

Posted: Wed Nov 12, 2014 2:10 pm
by ssilk
Eventually related:
https://forums.factorio.com/forum/vie ... f=8&t=1259
https://forums.factorio.com/forum/vie ... ?f=8&t=690
https://forums.factorio.com/forum/vie ... f=6&t=1351

For me also related is the need of the character to eat/drink and the way he spawns again after death.

Re: Floors and other shift

Posted: Sat Nov 15, 2014 10:29 am
by Kavukamari
I don't understand how those are related, but anyway, I think decoration items are something the game is very much lacking in currently. I would love to be able to make floors out of various types of materials and actually furnish a nice decorative house with shrubs and fountains and other stuff. You know, stuff that is less industry related and more home-related and for making things personalized

Re: Floors and other shift

Posted: Sat Nov 15, 2014 12:47 pm
by ssilk
The relation is, that this leads to a topic, which can be namend "throne room", "fortress", "headquarter", "home base". This is something which
- must be defended under all circumstances (cause it is eventually used to respawn)
- can be used to store expensive items
- safes you from horrible biter overruns
- connects you with the earth or other planets (see also marketplace!)
- and many more...

See https://forums.factorio.com/forum/sea ... hrone+room

It leads also directly to the RTS direction.

And to something called "Observation tower", "control room", "satellite". This is the possibility to switch into god-mode and can be used to control parts of the map/your factory from one point.
https://forums.factorio.com/forum/vie ... =Satellite

This all can be seen in this simple picture. :)

Re: Floors and other shift

Posted: Tue Nov 18, 2014 8:30 am
by Somecat
I thinks u're not understand me.

>ideas and suggestions
I post it here 'cuz its 'll be great, if an devs 'll code placing floors from some materials.

Also, maybe devs 'll code button, that hide an cables over factory? Its look terribly.

Re: Floors and other shift

Posted: Mon Jan 26, 2015 9:06 am
by Somecat
BUMP

Ahm?

Re: Floors and other shift

Posted: Mon Jan 26, 2015 11:31 am
by Zenith
I quite like the idea of being able to place floors down (I know this has been discussed before and I think I may have even seen a mod which allows it, not 100% on that though). Obviously I understand this isn't as high up the priority list as bug fixes (which we all appreciate your very hard work on making the game more stable, and therefore more enjoyable to play) but maybe something for the future.

Thanks,

Zenith

Re: Floors and other shift

Posted: Mon Jan 26, 2015 3:09 pm
by katyal
Devs have already stated that they want to do floors in the game at some point. Also there are two mods that add floors into the game right now...

Floors v0.0.2
RoadWorks 1.06 + Soundless version

Haven't had news from RoadWorks' creator in a little while but his last update said that he was working on making the mod multiplayer compatible, so I'd expect to see an updated version soon

Re: Floors and other shift

Posted: Mon Jan 26, 2015 5:37 pm
by Idlemind79
If the main character gets to build a house, gonna need some farming / food processing to go along with it :)