Paving materials such as stone, concrete and refined concrete give bonuses to buildings to make them more durable.
This could take the form of a HP bonus or an armour bonus. Personally, I'm in favour of the latter.
The bonuses could follow the 30% / 40% / 50% pattern of the walk speed bonuses. Something like:
Stone: 3/30% damage resistance (for all damage types)
Concrete: 4/40% damage resistance
Refined concrete: 5/50% damage resistance.
Practically speaking, for most buildings, none of these bonuses will prevent any biter types from dealing damage. The weakest enemy (small biter) deals 7 damage, and with a building on refined concrete would still do 1 damage. The strongest enemy (behemoth biter) does 90 damage, which would become 42.5 damage to a building on refined concrete.
The only building with resistances of any kind are walls and gates (as far as I've checked), which have a 3/20% resistance to physical, which is what the biters deal, and no resistance to acid, which is what the spitters deal. I think the resistances should be additive. A wall on concrete would have 8/70% damage resistance, nullifying the small biter's attack and reducing the medium biter's attack to 2.1.
Concrete gives HP/armour bonus to buildings
Moderator: ickputzdirwech
Re: Concrete gives HP/armour bonus to buildings
I believe that some more buildings do have resistances, they just hide most things by default (you need a mod to see them), although I don't know for certain.
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Re: Concrete gives HP/armour bonus to buildings
Oh my, Dune 2 reinvented
But yeah it makes sense. Buildings placed on a solid base are actually more damage resistant.
But yeah it makes sense. Buildings placed on a solid base are actually more damage resistant.
Re: Concrete gives HP/armour bonus to buildings
So true
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