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More Complex Ore Processing Tree

Posted: Tue Nov 20, 2018 6:16 pm
by MatthewJMimnaugh
TL;DR
More complexity to dealing with ore
What ?
Oil has a refinery, so why not ores? A Rock Crusher could create purer ore and stone, allowing for higher efficiency in smelting. Once the ore is melted down, why not a Casting Works, which is required to make the gears, poles, and all sorts of things. While we have belts, why not add a Crucible Conveyor (which has a time limit so the metal doesn’t cool) that transports molten metal to Casting Works to make components or ingots. Just a lot for little things to make ores more special.
Why ?
Just a bit of realism
How ?
Lots of new structures, a new conveyor system, and stuff like that.

Thoughts?

Re: More Complex Ore Processing Tree

Posted: Tue Nov 20, 2018 6:27 pm
by Koub

Re: More Complex Ore Processing Tree

Posted: Tue Nov 20, 2018 6:31 pm
by MatthewJMimnaugh
Sounds like another one for modding, then,

Re: More Complex Ore Processing Tree

Posted: Tue Nov 20, 2018 6:45 pm
by Koub

Re: More Complex Ore Processing Tree

Posted: Tue Nov 20, 2018 7:19 pm
by Zavian
Koub wrote:
Tue Nov 20, 2018 6:45 pm
Yep, like https://mods.factorio.com/mod/DirtyMining
or https://mods.factorio.com/mod/vtk-deep-core-mining (slightly further from your suggestion)
Or Bobs + Angels. (Although that makes almost everything more complicated.