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Re: [0.16.51] Factorio Ultrawide Monitor support?

Posted: Wed Jan 12, 2022 10:58 am
by cpy
Also tool bar when you use 4 why it's not 2x2 but 4x1 and runing even more vertical space?

Re: [0.16.51] Factorio Ultrawide Monitor support?

Posted: Tue Jan 25, 2022 12:05 pm
by cpy
At least an option for max zoom? Can even be just hidden settings in config file. At least something.

Re: [0.16.51] Factorio Ultrawide Monitor support?

Posted: Tue Jan 25, 2022 3:45 pm
by darkfrei
Here must be limitations in multiplayer, that all forces and players can see the same area.
But in single play the player must zoom out until drop of FPS.

Re: [0.16.51] Factorio Ultrawide Monitor support?

Posted: Tue Jan 25, 2022 3:54 pm
by FuryoftheStars
darkfrei wrote:
Tue Jan 25, 2022 3:45 pm
Here must be limitations in multiplayer, that all forces and players can see the same area.
But in single play the player must zoom out until drop of FPS.
Well, the devs already proposed a good solution:
posila wrote:
Wed Nov 14, 2018 3:58 pm
Good solution for me would be to let player zoom-out so that 200 tiles are visible over the shorter side of the screen, and on the longer side fade tiles beyond "player's vision" to black fog of war.

Re: [0.16.51] Factorio Ultrawide Monitor support?

Posted: Sat Jul 22, 2023 6:25 pm
by Lizzy
+1 on this. The fog-of-war workaround sounds fair, I don't love it, but it's better than current behaviour. Maybe consider adding an interface option for people who prefer taking the performance hit?

Re: [0.16.51] Factorio Ultrawide Monitor support?

Posted: Sun Jul 23, 2023 6:03 am
by Mskvaer
cpy wrote:
Wed Jan 12, 2022 10:58 am
Also tool bar when you use 4 why it's not 2x2 but 4x1 and runing even more vertical space?
+1