[0.16.51] Factorio Ultrawide Monitor support?

Post your ideas and suggestions how to improve the game.

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Re: [0.16.51] Factorio Ultrawide Monitor support?

Post by cpy »

Also tool bar when you use 4 why it's not 2x2 but 4x1 and runing even more vertical space?

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Re: [0.16.51] Factorio Ultrawide Monitor support?

Post by cpy »

At least an option for max zoom? Can even be just hidden settings in config file. At least something.

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Re: [0.16.51] Factorio Ultrawide Monitor support?

Post by darkfrei »

Here must be limitations in multiplayer, that all forces and players can see the same area.
But in single play the player must zoom out until drop of FPS.

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Re: [0.16.51] Factorio Ultrawide Monitor support?

Post by FuryoftheStars »

darkfrei wrote:
Tue Jan 25, 2022 3:45 pm
Here must be limitations in multiplayer, that all forces and players can see the same area.
But in single play the player must zoom out until drop of FPS.
Well, the devs already proposed a good solution:
posila wrote:
Wed Nov 14, 2018 3:58 pm
Good solution for me would be to let player zoom-out so that 200 tiles are visible over the shorter side of the screen, and on the longer side fade tiles beyond "player's vision" to black fog of war.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles

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Re: [0.16.51] Factorio Ultrawide Monitor support?

Post by Lizzy »

+1 on this. The fog-of-war workaround sounds fair, I don't love it, but it's better than current behaviour. Maybe consider adding an interface option for people who prefer taking the performance hit?

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Re: [0.16.51] Factorio Ultrawide Monitor support?

Post by Mskvaer »

cpy wrote:
Wed Jan 12, 2022 10:58 am
Also tool bar when you use 4 why it's not 2x2 but 4x1 and runing even more vertical space?
+1
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