Tree leaf regrowth

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Tree leaf regrowth

Post by dx4 » Sat Nov 03, 2018 10:29 pm

TL;DR
Trees lose leaves by pollution, trees should gain leaves by lack of pollution.
What ?
Currently the trees (with leaves) absorb a specific amount of pollution according to their leaves (stages).
As they absorb a curtain number of pollution they start to lose leaves (increase stage level) absorbing less pollution.
At the final stage they have no leaves (stage 3) and they absorb no pollution.

My suggestion is for trees to reverse back to previous stages if the pollution gets lower.
For example, if a tree with no leaves (stage 3) is in an area with little pollution (lower than a specific number for stage 3) it will revert back to stage 2 after a specific amount of time (for stage 3 trees). Then again, if the pollution is still low (for a stage 2 tree this time) it will go to stage 1 after a specific amount of time (for stage 2 trees this time). This will continue until the tree will have max leaf density (stage 0)

Of course if the pollution gets high but the time to revert back hasn't been complete then the progress will be lost and the tree will behave like normal.

P.S. : I know of a mod that let you grow trees and let you through stuff at them to heal them. This is not what I seek. I want the process to be automated according to pollution. (see TL;DR)
Why ?
Trees are a great pollution absorption technique. When they die the only thing reducing the pollution is the ground and... spawners. However when they reach stage 3 they are useless and do not absorb pollution at at all. By implementing this suggestion we can "cut off" pollution production to make our territory green again (and more beautiful) and also help a ton with future pollution because trees will be able to absorb great amount of pollution again.

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Re: Tree leaf regrowth

Post by CJ5Boss » Fri Jan 11, 2019 5:53 pm

True, this would be a good idea. If it is implemented, it should come along with maybe some entity that cleans the air in a certain radius temporarily or removes pollution to allow trees to regrow.
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Re: Tree leaf regrowth

Post by fessoric » Fri Jan 11, 2019 8:07 pm

I agree, it would be nice if trees, which are "living things" could heal like all of the other living things in the game do. (Wait, can you damage fish? Do they heal?)

To be a bit more realistic, the game could roll a random chance each time a tree gets downgraded to a less healthy status. If the tree is unlucky the damage is permanent, and it is stunted, never again to become fully healthy. Or, of course, if the tree reaches the final "dead" state, that would be permanent too. But it would give most of the trees a chance to recover as you work to reduce your pollution.

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Re: Tree leaf regrowth

Post by Stuzi88 » Sat Jan 12, 2019 6:43 am

They don't regenerate on their own? I always thought the trees on the outer edge of my pollution bubble would act as a buffer but not permanently lose their leaves. I think it would be more realistic if they regenerated as long as they don't completely die.

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Re: Tree leaf regrowth

Post by Koub » Sat Jan 12, 2019 10:38 am

They regenerate health over time, but don't regrow leaves, even when pollution has disappeared.
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Re: Tree leaf regrowth

Post by steinio » Sat Jan 12, 2019 11:33 am

Well dead trees are dead for ever usually but they could regrow from saplings.
Maybe like the biter expansion expand forests.
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Re: Tree leaf regrowth

Post by bobucles » Sat Jan 12, 2019 1:27 pm

Dead trees are dead. The only solution is to not kill them in the first place, which you can do with aggressive use of efficiency modules and solar power.

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Re: Tree leaf regrowth

Post by voddan » Wed Jan 16, 2019 9:49 am

I think it is a wonderful idea! Regenerating trees would reward shifting from coal to clean energy in a nice visual way.
A couple of notes:
- regenerating should be WAY slower than degradation from pollution. Healing is always harder than hurting.
- regenerating trees could have some sort of flowers (pink?) or new leaves (light green?) to show that they are growing

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Re: Tree leaf regrowth

Post by dx4 » Thu Jan 24, 2019 2:39 pm

Thanks for all your replies :)

I like the idea of randoming stuff but not permanent damage. I think that if a tree has leaves it should always have a chance to regrow, but of course each tree will have its own strength value, which would be random. Also, if we want it to be more complicated, regeneration time would be faster the lower the pollution is.

Now the tree with no leaves (Stage 3), if we consider them dead the logic says that the damage would be permanent. I guess I would prefer if it was even harder for them to regenerate (like max 0 pollution) just to avoid the permanent status. The sapling suggestion was also good. Anything to avoid permanent tree loss would be great.

Anyhow I would love a leaf tree regeneration, the logic behind it doesn't really matter much. I'd just love to see my world green again :)

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Re: Tree leaf regrowth

Post by QGamer » Sat Jan 26, 2019 11:40 pm

What do you mean by "dead" trees? There are dead trees in Factorio that give only 2 wood when mined instead of 4.
Trees that lost their leaves because of pollution shouldn't be considered "dead" -- they are simply "poisoned" and so they should recover their leaves very slowly over time if the pollution is removed. Life is remarkably resilient, and so the trees ought to be as well.

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Re: Tree leaf regrowth

Post by Koub » Sun Jan 27, 2019 9:04 am

QGamer wrote:
Sat Jan 26, 2019 11:40 pm
What do you mean by "dead" trees? There are dead trees in Factorio that give only 2 wood when mined instead of 4.
Trees that lost their leaves because of pollution shouldn't be considered "dead" -- they are simply "poisoned" and so they should recover their leaves very slowly over time if the pollution is removed. Life is remarkably resilient, and so the trees ought to be as well.
OR above a given pollution value, trees should change to dead trees (the ones that give 2 wood) and never be able to regenerate.
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Re: Tree leaf regrowth

Post by QGamer » Mon Jan 28, 2019 1:17 pm

Koub wrote:
Sun Jan 27, 2019 9:04 am
OR above a given pollution value, trees should change to dead trees (the ones that give 2 wood) and never be able to regenerate.
That would make sense, but since pollution doesn't harm any other life forms on the planet, it would be a bit odd.
But if pollution would damage the player and biters, and maybe poison fish, killing trees would not seem out of place.

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Re: Tree leaf regrowth

Post by mrvn » Mon Jan 28, 2019 3:11 pm

+1 on saplings. The Bioindustries mod has them. You can grow saplings from seeds and then plant them to make new forests. Great for limiting pollution spread around mines. Or just to beautify your base.

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Re: Tree leaf regrowth

Post by vanatteveldt » Mon Jan 28, 2019 7:02 pm

It would be nice if your factories spawned some sort of dead zone, also killing e.g. grass and brushes and leaving soot on rocks as well as damaging (defoiling) trees like it does now. Then, if you pollution retreats (which some elf told me is actually possible) it would be nice to see the area regreen.

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Re: Tree leaf regrowth

Post by adam_bise » Wed Jan 30, 2019 2:58 pm

Blackened is the end.
Winter it will send.
Evolutions end.
Never will it mend.

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Re: Tree leaf regrowth

Post by QGamer » Thu Jan 31, 2019 1:09 pm

adam_bise wrote:
Wed Jan 30, 2019 2:58 pm
Blackened is the end.
Winter it will send.
Evolutions end.
Never will it mend.
Actually, it would be really cool if stage 3 trees had some adverse effect on the environment other than just not absorbing pollution. But I can't think of what that might be.

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Re: Tree leaf regrowth

Post by vanatteveldt » Thu Jan 31, 2019 8:03 pm

they could decay to dead trees (2 wood), emitting some pollution in the process. Maybe the same amount of pollution as burning 2 wood would give.

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Re: Tree leaf regrowth

Post by <NO_NAME> » Fri Feb 01, 2019 10:35 am

They could become dry enough to burst in fire when laser turret shoots close to it. :twisted:
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Re: Tree leaf regrowth

Post by Trebor » Fri Feb 01, 2019 4:46 pm

Have them release all the pollution they absorbed while alive.

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Re: Tree leaf regrowth

Post by QGamer » Fri Feb 01, 2019 8:50 pm

Trebor wrote:
Fri Feb 01, 2019 4:46 pm
Have them release all the pollution they absorbed while alive.
I don't support this idea, because in general, biological processes slowly break down hazardous substances into simpler components. Not all of the pollution would be released because some of it would have been broken down by biological processes. Also, the pollution that did remain inside the tree would be slowly released as the wood rotted away.

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