Destruction
Posted: Tue Mar 26, 2013 3:22 am
Alright so far if you want to remove machines you just click on it to pick it up, i think it would be cooler if you required tools to remove it. Maybe they could be made like picks. Anyway if the wrong tool is used, or the random creeper attack occurs, the machine should explode causing damage to surrounding machines.
Other forms of destruction include:
-stone furnaces with a durability (becoming less efficient with over usage): this is mainly because any unused coal will stay unused until there is material to smelt (I don't mind it but it's not realistic) so when there is unused coal the furnace will cook itself using up the extra and the durability
-steam boilers that rust: This could form a challenge later when there is a massive factory dependent on electricity, it would force the player to not only upkeep their refining process but on the generator process as well.
-landscape damage: In the future hopefully farming will be implemented and if it is it would rely on the soil (grass is better than sand or dirt) and after repeated explosions (or other hazards) it can become unhealty turning into dirt or sand
so far the only destruction is when the player or creeper decides "this shouldn't be here anymore" other than that things go pretty smooth, destruction can add an element of randomness to a game "what was that noise?...Crap- my steam boiler exploded" anyhow keep up the great work
Other forms of destruction include:
-stone furnaces with a durability (becoming less efficient with over usage): this is mainly because any unused coal will stay unused until there is material to smelt (I don't mind it but it's not realistic) so when there is unused coal the furnace will cook itself using up the extra and the durability
-steam boilers that rust: This could form a challenge later when there is a massive factory dependent on electricity, it would force the player to not only upkeep their refining process but on the generator process as well.
-landscape damage: In the future hopefully farming will be implemented and if it is it would rely on the soil (grass is better than sand or dirt) and after repeated explosions (or other hazards) it can become unhealty turning into dirt or sand
so far the only destruction is when the player or creeper decides "this shouldn't be here anymore" other than that things go pretty smooth, destruction can add an element of randomness to a game "what was that noise?...Crap- my steam boiler exploded" anyhow keep up the great work