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Baits and pressure pads

Posted: Sun Jul 29, 2018 3:12 pm
by Vessov
TL;DR
Things that will make fighting with Bitters and Spitters more strategical

What ?
Adding baits, that would attract Biters and Spitters to a certain place, than just to attack closest structure. With pressure pads (that creaters can activate) you can make traps, for ex. - 4 walls of open gates, connected via circuits to a pressure pad, with bait around. When creature activate the pressure pad, gates raises and locks enemy. Combined with laser turrets and circuit systems you could make deadly traps.
Why ?
It would make Factorio defense systems more interesting, you could set traps and kind of "steer" enemies, right where you want them - instead of just building outpost and turrets

Re: Baits and pressure pads

Posted: Sun Jul 29, 2018 4:41 pm
by Tekky
Pressure plates have already been suggested in the following thread:
viewtopic.php?f=6&t=40784 Pressure Plate (and other Dwarf Fortress things)

Also, the following threads are about detecting enemies with the circuit network:
viewtopic.php?f=6&t=61350 Alien Detector
viewtopic.php?f=6&t=60736 Entity Sensors i.e. detecting bugs before an attack
viewtopic.php?f=6&t=41805 Sensors and such.
viewtopic.php?f=6&t=8011 [Electronics] - Sensors
viewtopic.php?f=6&t=13127 Wire sensors
viewtopic.php?f=6&t=43771 Motion sensor
viewtopic.php?f=6&t=45956 Player detection for circuit network
viewtopic.php?f=6&t=19637 Connecting radars to circuit and logistic networks

Re: Baits and pressure pads

Posted: Wed Aug 01, 2018 9:25 pm
by n7m6e7
Bait seems interesting. I have seen biters attack the same spots over and over, increasing in attack each time, forcing players to layer defences in an arbitrary spot. It would be cool to mitigate that with bait to guide them more equally around the base, or to killing outposts.


Though it could be overpowered, and for sure it shouldnt be so attractive as to make them ignore turrets.