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Re: Blueprints: Mirror/flip

Posted: Thu Apr 04, 2019 10:26 am
by nuhll
Just dont flip parts and make user press shift to allow the flipable thigns to flip.

Re: Blueprints: Mirror/flip

Posted: Thu Apr 04, 2019 11:20 am
by 5thHorseman
Well if they let us pick which inputs and outputs accepted and produced which fluids, then you could literally flip a blueprint.

And I wouldn't hook crude to the wrong input every. goddamn. time.

Re: Blueprints: Mirror/flip

Posted: Thu Apr 04, 2019 12:34 pm
by cid0rz
I support this idea, i liked the flipping that KBM had and i used it without many problems, fluids and trains.. ok but it is still less painful than doing everything again, you can flip sections and copy-paste.

Re: Blueprints: Mirror/flip

Posted: Fri Apr 05, 2019 7:31 am
by <NO_NAME>
PacifyerGrey wrote:
Wed Apr 03, 2019 8:47 pm
steinio wrote:
Fri Mar 29, 2019 4:01 pm
Why not just disabling flipping at blueprints including non flippable entities.
BOOM
This ^^
It is that easy!

Add reflect button(s) to blueprint editor

Posted: Sun Jan 19, 2020 9:48 pm
by RoadRunner71
I love Factorio. I must do because I've spent over 3000 hours playing it.

I have a suggestion for a new feature for the blueprint editor GUI. This feature would add a button (or two) to the blueprint editor to reflect the blueprint in the horizontal or vertical axis.

Why would I want this? I currently maintain multiple copies of many of my blueprints that are identical except parts (or all of it) have a different orientation. Rotating the blueprint is fine. But this often leaves many elements still in the wrong place or wrong orientation. So, I either have to place the blueprint then edit it on the ground which can be rather laborious. Or just recreate it in the different orientation. Then I have two (or more) blueprints that have different orientations just to handle where certain things may need to go or be coming from. It would save a tremendous amount of time (for me, anyway) to be able to just "reflect" the blueprint on the X (horizontal) or Y (vertical) axis or both. This would save me time recreating blueprints and maintaining many simillar blueprints with different orientations. I don't think a Factorio session goes by without me wishing I could reflect a blueprint left/right or up/down.

Thanks for such a wonderful game!

Re: Blueprints: Mirror/flip

Posted: Mon Jan 20, 2020 7:09 am
by Koub
[Koub] Merged into older thread with same suggestion.

Re: Blueprints: Mirror/flip

Posted: Sat Apr 25, 2020 3:24 pm
by khalismur
Just a bump/+1 to this suggestion. I understand there might be some problems implementing it, but there should be a way to mirror at least inserters when pasting designs and blueprints.

Re: Blueprints: Mirror/flip

Posted: Sun Apr 26, 2020 7:25 am
by ssilk

Re: Blueprints: Mirror/flip

Posted: Sat Aug 01, 2020 12:40 am
by Jürgen Erhard
Try these with the new blueprints: pull a blueprint from the library to the toolbar (and *NOT* to the inventory, but I hate you can't do that, anyway). Then flip/mirror. Or try. Won't work because somehow they're not seen as blueprints.

Mirroring blueprints

Posted: Sat Aug 29, 2020 9:18 am
by vlashek
I think, that only feature i need is mirroring blueprint. What if i press alt and BP is mirroring horizontaly? Its would be very useful i think. Especially for more aesthetic symmetry base design.

Re: Mirroring blueprints

Posted: Sat Aug 29, 2020 9:21 am
by steinio
Often suggested, everytime denied due unmirrorable entities like train stops or refineries.

I still vote for deny flip if such entities are in the blueprint else just do it.
Maybe another surprise for 1.1.0

Re: Mirroring blueprints

Posted: Sat Aug 29, 2020 9:30 am
by ssilk
This problem is not solveable, but instead it could be done either. :D

https://mods.factorio.com/mod/BlueprintExtensions
I can recommend that. But not all functions make sense anymore, cries for an update. 8-)

https://mods.factorio.com/mod/blueprint_flip_and_turn

Re: Mirroring blueprints

Posted: Sat Aug 29, 2020 10:06 am
by conn11
Or Blueprint Flip an Trun for just the mirroring.

Re: Mirroring blueprints

Posted: Sat Aug 29, 2020 10:43 am
by vlashek
ssilk wrote:
Sat Aug 29, 2020 9:30 am
This problem is not solveable, but instead it could be done either. :D

https://mods.factorio.com/mod/BlueprintExtensions
I can recommend that. But not all functions make sense anymore, cries for an update. 8-)

https://mods.factorio.com/mod/blueprint_flip_and_turn
Thanks a lot

Re: Blueprints: Mirror/flip

Posted: Sat Aug 29, 2020 11:46 am
by Koub
[Koub] Merged into older topic with same suggestion.

Re: Mirroring blueprints

Posted: Tue Nov 24, 2020 6:40 pm
by steinio
steinio wrote:
Sat Aug 29, 2020 9:21 am
Often suggested, everytime denied due unmirrorable entities like train stops or refineries.

I still vote for deny flip if such entities are in the blueprint else just do it.
Maybe another surprise for 1.1.0
Implemented

Re: Blueprints: Mirror/flip

Posted: Tue Nov 24, 2020 7:52 pm
by Koub
[Koub] Thanks, moved to implemented.

Re: Blueprints: Mirror/flip

Posted: Mon Feb 08, 2021 5:03 pm
by <NO_NAME>
FFF-364 wrote:But then kovarex was playing and really really wanted to just copy and flip his train unloading setup (just your typical Inserters, chests, and belts). So he decided to just add it, and prevented the flip problems by just disallowing flipping blueprints that wouldn't flip properly.
Nice to know that if all the players ask for a feature, it is a stupid idea and there is a lot of technical reasons it cannot be implemented but when Kovarex decides he wants it, it suddenly a great plan and it can be implemented in a day.
I know he is an owner of the company but still...