Blueprints: Mirror/flip

Post your ideas and suggestions how to improve the game.
nuhll
Filter Inserter
Filter Inserter
Posts: 830
Joined: Mon Apr 04, 2016 9:48 pm
Contact:

Re: Blueprints: Mirror/flip

Post by nuhll »

Just dont flip parts and make user press shift to allow the flipable thigns to flip.

User avatar
5thHorseman
Smart Inserter
Smart Inserter
Posts: 1061
Joined: Fri Jun 10, 2016 11:21 pm
Contact:

Re: Blueprints: Mirror/flip

Post by 5thHorseman »

Well if they let us pick which inputs and outputs accepted and produced which fluids, then you could literally flip a blueprint.

And I wouldn't hook crude to the wrong input every. goddamn. time.
Image Image

cid0rz
Long Handed Inserter
Long Handed Inserter
Posts: 81
Joined: Sun Jul 31, 2016 5:52 pm
Contact:

Re: Blueprints: Mirror/flip

Post by cid0rz »

I support this idea, i liked the flipping that KBM had and i used it without many problems, fluids and trains.. ok but it is still less painful than doing everything again, you can flip sections and copy-paste.

User avatar
<NO_NAME>
Filter Inserter
Filter Inserter
Posts: 271
Joined: Tue Aug 02, 2016 9:52 am
Contact:

Re: Blueprints: Mirror/flip

Post by <NO_NAME> »

PacifyerGrey wrote:
Wed Apr 03, 2019 8:47 pm
steinio wrote:
Fri Mar 29, 2019 4:01 pm
Why not just disabling flipping at blueprints including non flippable entities.
BOOM
This ^^
It is that easy!
I am a translator. And what did you do for Factorio?
Check out my mod "Realistic Ores" and my other mods!

RoadRunner71
Burner Inserter
Burner Inserter
Posts: 8
Joined: Fri Aug 31, 2018 2:38 pm
Contact:

Add reflect button(s) to blueprint editor

Post by RoadRunner71 »

I love Factorio. I must do because I've spent over 3000 hours playing it.

I have a suggestion for a new feature for the blueprint editor GUI. This feature would add a button (or two) to the blueprint editor to reflect the blueprint in the horizontal or vertical axis.

Why would I want this? I currently maintain multiple copies of many of my blueprints that are identical except parts (or all of it) have a different orientation. Rotating the blueprint is fine. But this often leaves many elements still in the wrong place or wrong orientation. So, I either have to place the blueprint then edit it on the ground which can be rather laborious. Or just recreate it in the different orientation. Then I have two (or more) blueprints that have different orientations just to handle where certain things may need to go or be coming from. It would save a tremendous amount of time (for me, anyway) to be able to just "reflect" the blueprint on the X (horizontal) or Y (vertical) axis or both. This would save me time recreating blueprints and maintaining many simillar blueprints with different orientations. I don't think a Factorio session goes by without me wishing I could reflect a blueprint left/right or up/down.

Thanks for such a wonderful game!

Koub
Global Moderator
Global Moderator
Posts: 5717
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Blueprints: Mirror/flip

Post by Koub »

[Koub] Merged into older thread with same suggestion.
Koub - Please consider English is not my native language.

khalismur
Inserter
Inserter
Posts: 38
Joined: Sun Feb 23, 2020 1:19 pm
Contact:

Re: Blueprints: Mirror/flip

Post by khalismur »

Just a bump/+1 to this suggestion. I understand there might be some problems implementing it, but there should be a way to mirror at least inserters when pasting designs and blueprints.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 11194
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Blueprints: Mirror/flip

Post by ssilk »

Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Jürgen Erhard
Filter Inserter
Filter Inserter
Posts: 283
Joined: Sun Jun 12, 2016 11:29 pm
Contact:

Re: Blueprints: Mirror/flip

Post by Jürgen Erhard »

Try these with the new blueprints: pull a blueprint from the library to the toolbar (and *NOT* to the inventory, but I hate you can't do that, anyway). Then flip/mirror. Or try. Won't work because somehow they're not seen as blueprints.

Post Reply

Return to “Ideas and Suggestions”

Who is online

Users browsing this forum: distortions864, Eylrid, Google [Bot], Goose