Weapon Durability

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adam_bise
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Weapon Durability

Post by adam_bise » Mon Jul 16, 2018 5:11 pm

Make weapons have a durability similar to heavy armor.

Factorio to me is about automation, and while assembling machines can automate weapon production, there is relatively zero actual need to do so.

Koub
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Re: Weapon Durability

Post by Koub » Mon Jul 16, 2018 7:05 pm

If you come to the point you have to automate weapons, then you'll have to make weapons at the same pace as ammo. Then, why automate ammo in the first place ? make non rechargeable weapons :).
I think weapons cost a minuscule fraction of what ammo costs, so adding durability makes no sense (except adding tedium). TBH, i wish there was no durability on pickaxes : In a 50 hours playthrough, I think I use 2 iron pickaxes and maybe 5 or 6 steel pickaxes. the only time I automated them was during my lazy bastard run.
Koub - Please consider English is not my native language.

adam_bise
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Re: Weapon Durability

Post by adam_bise » Mon Jul 16, 2018 7:24 pm

The sense to me is that it would add a well-fitting minor piece of complexity. For example, stockpiling a ton of minerals and oil and then clicking a make rocket button (and waiting for hours) wouldn't be very fun. The little intricacies all add up to make the game more fun, IMO.

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