How to make belts comparable with bots.
Posted: Fri Jul 13, 2018 10:25 am
Since fff #224, bots vs belts discussion, I was thinking about this problem very often. And every time I had this sad conclusion: belts not only affect ups more than bots but they also have another huuuge disadvantage. They need more space than a simple requester+inserter array.
But i have a proposal to show: Let (after some mid-game research) an asemblers have slots that you could put an inserter into. Those inserters would have a restriction, that they could only move items from entities other than any type of chest. Maybe even add extra capacity bonus to them.
But i have a proposal to show: Let (after some mid-game research) an asemblers have slots that you could put an inserter into. Those inserters would have a restriction, that they could only move items from entities other than any type of chest. Maybe even add extra capacity bonus to them.