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How to make belts comparable with bots.

Posted: Fri Jul 13, 2018 10:25 am
by Szpak
Since fff #224, bots vs belts discussion, I was thinking about this problem very often. And every time I had this sad conclusion: belts not only affect ups more than bots but they also have another huuuge disadvantage. They need more space than a simple requester+inserter array.

But i have a proposal to show:
asemblers (1).jpg
asemblers (1).jpg (255.5 KiB) Viewed 1260 times
Let (after some mid-game research) an asemblers have slots that you could put an inserter into. Those inserters would have a restriction, that they could only move items from entities other than any type of chest. Maybe even add extra capacity bonus to them.

Re: How to make belts comparable with bots.

Posted: Fri Jul 13, 2018 10:44 am
by 5thHorseman
The restriction seems odd (I'd like a reason other than "because then it would help bots") but I LOVE the idea.

Re: How to make belts comparable with bots.

Posted: Fri Jul 13, 2018 11:44 am
by Szpak
5thHorseman wrote:I'd like a reason other than "because then it would help bots
Yeah, You've got the point. However, those restrictions could be ignored. Even without them belts would get bigger boost than bots.