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Roboports deconstruct trees and rocks at the edge

Posted: Wed Jul 11, 2018 5:44 pm
by monogenesis
Hello,

it would be awesome with trees and rocks blocking tiles from a blueprint at the edge of the Roboport where able to be deconstructed from the very same Roboport.

If i place a down a blueprint to the edge of the range of a Roboport
it is possible that a tree or rock can block the building spot at max range,
but the bots can not deconstruct the tree because its only half way into the roboports range.

Thanks for reading.