Towing vehicle

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Skeletpiece
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Towing vehicle

Post by Skeletpiece » Fri Jul 06, 2018 9:37 pm

We already have vehicles in the game, it would be nice to have something like a folding wagon that can work with inserters (See gif)
I also think that car cargo capacity is unreal
Towing.gif
Towing.gif (5.58 MiB) Viewed 294 times
Recorded from game: SWINE

CJ5Boss
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Re: Towing vehicle

Post by CJ5Boss » Mon Jan 14, 2019 9:43 pm

I agree that the car trunk capacity is very large, maybe unreasonably so.
Maybe the new wagons could work the same as train wagons, they can automatically connect to a car or tank. The only issue may be automaticallly disconnecting them, as the only way to similarly remove wagons is to mine them.
"Artillery laser cannon shotgun uranium explosive turret tanks" would be the greatest thing ever.
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ThaPear
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Re: Towing vehicle

Post by ThaPear » Mon Jan 14, 2019 10:04 pm

CJ5Boss wrote:
Mon Jan 14, 2019 9:43 pm
I agree that the car trunk capacity is very large, maybe unreasonably so.
Maybe the new wagons could work the same as train wagons, they can automatically connect to a car or tank. The only issue may be automaticallly disconnecting them, as the only way to similarly remove wagons is to mine them.
You can decouple wagons by pressing v, and recouple them using g.

On topic, semis with decouple-able trailers is something that I'd like to see. It gives us an alternative to bringing a train along to each outpost we build.

CJ5Boss
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Re: Towing vehicle

Post by CJ5Boss » Mon Jan 14, 2019 10:05 pm

ThaPear wrote:
Mon Jan 14, 2019 10:04 pm

You can decouple wagons by pressing v, and recouple them using g.

Oh, cool, thanks! I actually did not realize this was a feature.
"Artillery laser cannon shotgun uranium explosive turret tanks" would be the greatest thing ever.
You might try checking out my mod: https://mods.factorio.com/mod/CJs_QoL_Research_Ver1

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darkfrei
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Re: Towing vehicle

Post by darkfrei » Mon Jan 14, 2019 10:51 pm


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