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Better connections for diagonal walls

Posted: Wed Jun 27, 2018 9:57 pm
by MicFac
TL;DR
I suggest the edges of diagonally placed walls to actually look diagonal
What ?
Factorio_walls.PNG
Factorio_walls.PNG (530.61 KiB) Viewed 1961 times
The edge of these walls looks rather blocky, I suggest them connecting diagonally, similarly to concrete or stone bricks placed down.
Factorio_diag_concrete.PNG
Factorio_diag_concrete.PNG (740.58 KiB) Viewed 1961 times
Why ?
This looks better (in my opinion) and more realistic.

Re: Better connections for diagonal walls

Posted: Mon Jul 02, 2018 6:59 pm
by AlphaStrike
Have my vote.

Curved/Diagonal Walls

Posted: Fri Feb 23, 2024 3:33 pm
by gabrielpvc@gmail.com
Summary
Walls which are similar to rails in terms of building mechanics.
Why?
This would allow diagonal sections or the corners of the base to not be a serrillated mess. This to me was specially noticeable when making spaceships for space exploration, which encourage a curved front side, which always end up being a "minecraft like" abomination. Curved walls are also very important for base corners since you need to round it up since bitters converge to any protuding bit.

While this idea could be extended to belts and other such things, I feel like walls are the easiest point of improvement in terms of development. If the space exploration walls were affected as well, this would be ideal.
Maybe also
There is also an issue which is not directly related but it might be good to tackle it as well. When building walls near an empty block such as space, the walls connect to that space for some reason. this results in spaceships which a lot of nubs on the outside, which you can remove by building an extra layer of spaceship floor, building the wall and then removing the floor, which is an annoying thing to have to do. Making the wall never connect to an empty tile resolves that issue.
Where?
This suggestion(s) can be implemented both on the main factorio, or by mods, or even on the space age expansion.

Re: Curved/Diagonal Walls

Posted: Fri Feb 23, 2024 4:38 pm
by Illiander42
The walls connecting to water/space has a mod that fixes it. Except I think it also turns off connecting to cliffs?

Curved walls won't give any benefit other than aesthetics over just drawing that bitmap curve. They might also have odd things to do with them being single segments with massive HP.

Re: Curved/Diagonal Walls

Posted: Fri Feb 23, 2024 7:57 pm
by FuryoftheStars
Yeah, not so sure on the curved part (as mentioned, due to their size and HP requirement), but diagonal would be nice.

I think the "nubs" on the side connecting to space is because this is a simple on/off flag for connecting to tiles it can't be built on. This is what it does when it's put adjacent to water tiles and (as mentioned) cliffs. This could potentially be changed to also having a list of tiles that it wouldn't do it with and shouldn't be bad on performance because these are one time checks.

(And the SE walls are likely just copies of the regular walls, so... yeah, anything done on vanilla for walls would apply to SE as well.)

Re: Curved/Diagonal Walls

Posted: Sat Feb 24, 2024 10:14 am
by Illiander42
FuryoftheStars wrote:
Fri Feb 23, 2024 7:57 pm
shouldn't be bad on performance because these are one time checks.
Absolutely is an on-build check. Because the nubs stay if you landfill the water they're connecting to.

Re: Better connections for diagonal walls

Posted: Sun Feb 25, 2024 10:27 am
by Koub
[Koub] Merged into an older thread with a similar train of thought.
Also honourable mention : viewtopic.php?f=6&t=83156