Picking up chests after they're placed!

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benji_is_me
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Picking up chests after they're placed!

Post by benji_is_me »

After a chest fills up, moving/removing it can be annoying because it fills your inventory repeatedly, so my idea is that we could make moving chests possible.

Perhaps an animation for picking the chest up could be made and it would be easier to move the annoying chests after placing them.

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eradicator
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Re: Picking up chests after they're placed!

Post by eradicator »

The only way to move a chest should be pushing it.
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EditorRUS
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Re: Picking up chests after they're placed!

Post by EditorRUS »

eradicator wrote:The only way to move a chest should be pushing it.
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Genius. Sokobantorio is the way to go.

Rseding91
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Re: Picking up chests after they're placed!

Post by Rseding91 »

benji_is_me wrote:After a chest fills up, moving/removing it can be annoying because it fills your inventory repeatedly, so my idea is that we could make moving chests possible.

Perhaps an animation for picking the chest up could be made and it would be easier to move the annoying chests after placing them.
That's what robots are for.
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Koub
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Re: Picking up chests after they're placed!

Post by Koub »

Rseding91 wrote:
benji_is_me wrote:After a chest fills up, moving/removing it can be annoying because it fills your inventory repeatedly, so my idea is that we could make moving chests possible.

Perhaps an animation for picking the chest up could be made and it would be easier to move the annoying chests after placing them.
That's what robots are for.
That's very late/endgame. When you want to do that before logibots are available, you only have your eyes left to weep.
Koub - Please consider English is not my native language.

ikarikeiji
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Re: Picking up chests after they're placed!

Post by ikarikeiji »

A separate "pushable chest" entity, perhaps with the restriction (for balancing) that it could only be pushed on top of stone/concrete path and not any old terrain, would be a nice addition.

Of course you can use a train wagon for this too, but that'd require rails, an engine, and a lot more space...

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