After a chest fills up, moving/removing it can be annoying because it fills your inventory repeatedly, so my idea is that we could make moving chests possible.
Perhaps an animation for picking the chest up could be made and it would be easier to move the annoying chests after placing them.
Picking up chests after they're placed!
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Re: Picking up chests after they're placed!
The only way to move a chest should be pushing it.
Re: Picking up chests after they're placed!
Genius. Sokobantorio is the way to go.eradicator wrote:The only way to move a chest should be pushing it.
Re: Picking up chests after they're placed!
That's what robots are for.benji_is_me wrote:After a chest fills up, moving/removing it can be annoying because it fills your inventory repeatedly, so my idea is that we could make moving chests possible.
Perhaps an animation for picking the chest up could be made and it would be easier to move the annoying chests after placing them.
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Re: Picking up chests after they're placed!
That's very late/endgame. When you want to do that before logibots are available, you only have your eyes left to weep.Rseding91 wrote:That's what robots are for.benji_is_me wrote:After a chest fills up, moving/removing it can be annoying because it fills your inventory repeatedly, so my idea is that we could make moving chests possible.
Perhaps an animation for picking the chest up could be made and it would be easier to move the annoying chests after placing them.
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Re: Picking up chests after they're placed!
A separate "pushable chest" entity, perhaps with the restriction (for balancing) that it could only be pushed on top of stone/concrete path and not any old terrain, would be a nice addition.
Of course you can use a train wagon for this too, but that'd require rails, an engine, and a lot more space...
Of course you can use a train wagon for this too, but that'd require rails, an engine, and a lot more space...