Take bonuses into account when reporting available resources

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Eddie the Jedi
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Take bonuses into account when reporting available resources

Post by Eddie the Jedi »

Mining entities can output their available resource count (or output rate, for infinite resources) on the circuit network. In the late game, those numbers will be way off because they don't account for the mining productivity bonus. Can this behavior be changed to account for the productivity and speed bonuses of each mining entity?

Cutemine
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Re: Take bonuses into account when reporting available resources

Post by Cutemine »

maybe have the expected yield in brackets after the actual available amount?

Eddie the Jedi
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Re: Take bonuses into account when reporting available resources

Post by Eddie the Jedi »

I'm more concerned with the circuit network output than the GUI display. The circuit network doesn't do "in brackets."

Tekky
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Re: Take bonuses into account when reporting available resources

Post by Tekky »

When using the circuit network, all it requires is a combinator or two to multiply a value so that it displays the actual amount that will be mined.

The only problem I see is that it would be a lot of work to change this multiplication factor in all circuit networks, whenever the productivity bonus increases. Therefore, I think it would be best if all circuit networks had access to some global variable which the player would only have to change once whenever the bonus changes. Here are a few suggestion threads which would allow circuit networks to have access to global variables:

viewtopic.php?f=6&t=49317 Radio Links for signals transmission
viewtopic.php?f=6&t=47429 global circuit network
viewtopic.php?f=6&t=51628 Radio Signal Tower
viewtopic.php?f=6&t=51811 "Pipboy" for wireless network/circuit manipulation

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