[0.16.43] [QoL] Chemical plants with no solid inputs

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ryani
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[0.16.43] [QoL] Chemical plants with no solid inputs

Post by ryani »

Chemical plants that are making recipes with only liquid inputs over-buffer their output.

Inserters stop inserting into plants when the output starts to get over-filled, but pipes continue to input fluid into plants that have plenty of output buffered. Plants/assemblers should stop accepting input fluids when they have enough output waiting.

This means that liquid resources are over-consumed and denied to the rest of your factory.

I've attached a savegame that demonstrates the problem. Turn on the power switch. The plastic plant will stop producing when it has a few plastic stored, but the solid fuel plant will continue producing until it is blocked by a full stack of 50 solid fuel.
Attachments
buffer_bug_demo.zip
Savegame
(3.51 MiB) Downloaded 56 times

Rseding91
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Re: [0.16.43] [QoL] Chemical plants with no solid inputs

Post by Rseding91 »

Thanks for the report however this isn't a bug but a feature request.
If you want to get ahold of me I'm almost always on Discord.

Eddie the Jedi
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Re: [0.16.43] [QoL] Chemical plants with no solid inputs

Post by Eddie the Jedi »

Aha! I'd noticed that the chemical plant would sometimes overproduce its product (e.g. sulfur) and sometimes not (e.g. plastic) but couldn't see the pattern. Thank you ryani for the insight.

+1 MEE TO for this feature request.

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