New tech, features and improvements in game play and more

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
Evers_Za
Manual Inserter
Manual Inserter
Posts: 1
Joined: Tue May 08, 2018 10:19 am
Contact:

New tech, features and improvements in game play and more

Post by Evers_Za »

TL;DR
Introduce Military Foot robot soldiers, convoy vehicles and new train cart, new aliens and counters for them, smarter aliens and type of hivemind alien society + new mode survival

What ?
Adding new foot robots soldier or drones that can be assembled in the assembly machine, once ready the unit will be transferred (VIa belts or train or manually) to "military assembly machine" that will assemble the unit a new chip called military circuit + a gun (sub machine, flame thrower or shotgun) + with Ammo. adding a new book called military book and works like the blue print print and you can give commands, save formations and orders. Adding a new vehicle like a APC that can transport troops (one robot to be program to be a driver) and this APC can drive with you or follow you like a convoy. Adding a troop cart for trains, this will unload and deploy the troops. (Drivers can also drive tank and Car)

Adding 2 aliens called flyers and jumpers. Flyers can fly and spit like spitters but the range is not that far and can land on the ground and attack like a bitter. They don't deal as much dmg (Range or melee) but they spawn in numbers, like a swarm. To counter it you need built like AA guns or flak cannons. Jumpers is a ground unit, very fast and can jump over the walls and work as a scout for the Aliens. Can burrow. Radars will detect them + adding portable radar to scan the area. should not be hard to kill.

Tweak alien AI to more smart, in the begin the logic of the aliens as per current in game but if the aliens find its hard to breach a place they will play different, they might send a few big bitters to tank and to damage while spitters can focus on turrets. Mass attacks where they will launch at the same time, or even mass up and attack the weak points of your defences. Its like the Aliens will then remember to do something different to breach because at this point the aliens will not see themselves as expanding but as the player is going to be threat and need to eliminate the player. Aliens can also release a substance that infects the resources if they learned that you are running out of something and need this large deposit of resourses (like in starcraft, the creeps spread of zerg) and if you destroy the source of the spread it will go away slowly.

On the 2000km x 2000km world is there a hive mind alien, with her generals that commands the aliens species (something similar to statecraft's cerebrates) and where the hive queen will be it will be heavily guarded by her generals and the behemoth aliens (A lot of them. This mechanic can be added to a new game mode called survival where you can face all these new threats

Why ?
Making a bit more of challenging and fun for the player against aliens that aliens will work differently rather than just attacking the defence the same place and same way and they are not getting close to destroy you., new techs and to give it that idea "I see a uranium field of 5mil but there are a lot of nests, let me conquer it with a small army"

Post Reply

Return to “Ideas and Suggestions”