Probability field for recipe ingredients

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Trippelbob
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Probability field for recipe ingredients

Post by Trippelbob »

TL;DR: Add an optional probability field to recipe ingredients

Right now, modders have the possibility to mess around with volatile recipe products but not with its ingredients. This can be frustrating if you are trying to add the wear of tools that shall last for multiple recipe executions and break with a chance of e.g. 10%. Of course, it might be implemented by adding the same item to the recipe output with a spawn chance of 90%, so it could be re-inserted, but this does not feel right.

That is why I suggest adding an optional probability field that influences whether the ingredient item(s) is/are consumed at the crafting process beginning or not.

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