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Modular Locomotives

Posted: Thu Oct 02, 2014 8:50 am
by Kyos
Well I was going to do a point by point breakdown of the idea. But apparently its already been suggested here. Wonderful concept by the way.

Anyho: Train Engine modifications: Applicable to the sides, front or top of the train. With some mixing and matching as the situation warrants.
Terrible conceptual illustrations of biter deterrents below:
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Added Image from above url to save it for the future:
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-- ├čilk[/color]

Re: Modular Locomotives

Posted: Thu Oct 02, 2014 11:06 am
by ssilk
Nice. Really good drawings. :)

Instead of adding only armor/weapons (*) , I would like to have provisional power supply (just enough to place two or thre roboports), an inbuilt roboport (**), wagons as provider/requester chests (as you like) and a track builder like https://forums.factorio.com/forum/vie ... =14&t=4287.


(*) there was this "fight-train-" and "artillery train-" idea a year ago, look for example here, which is I think also a very good article about the uses and the possible expansions of trains: https://forums.factorio.com/forum/vie ... f=6&t=1512
- the artillery train is mentioned on page 4, and btw. Kovarex mentioned here also a personal teleport building

(**) to place roboports and basic defense structures via blueprint, https://forums.factorio.com/forum/vie ... =32&t=4232