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"Skybox" for map edges

Posted: Tue Apr 24, 2018 9:13 pm
by Mobon
TL;DR
A subtle change that would make map edges more appealing. A "skybox" of sorts.
What?
I propose that instead of the very sharp cut-off on the tutorial maps as shown here:
Image

Something like this is implemented:
Image

Not the best example, since using the cliff texture would give the impression that it could be bombed. A different mountain texture could be created for better effect. It could fade out into black as shown in the mock-up or it could be an endless loop of un-walkable looking terrain.
Why?
I think it could be a subtle, easy to implement detail that would help the look and feel of the game for new players.

Re: "Skybox" for map edges

Posted: Thu Apr 26, 2018 7:19 pm
by GDHURRICANE
Seems like a simple implementation that would make it look alot more professional. However would probably be added after .17, if it does, as the game finishes up to being shipped as 1.0.

Re: "Skybox" for map edges

Posted: Fri Apr 27, 2018 3:05 am
by Zavian
Well there are bound to be lots of people who think that a flat plane floating in space is also unrealistic. Maybe a better solution is to generate the map without bounds, and just limit the player (and other buildable/movable entities) to map bounds. (Perhaps by using indestructible version of cliffs or something

Re: "Skybox" for map edges

Posted: Fri Apr 27, 2018 10:32 pm
by Tongs
I like the abstract idea, but not the implementation. I think it would look better to have a third type of water - perhaps a "very deep" water - and use that. Landfill would not work there. That would look more realistic than dropping off into space, or having a black edge like the world is letterboxed.

Re: "Skybox" for map edges

Posted: Sat Apr 28, 2018 4:51 am
by 5thHorseman
And as a bonus, we can keep letting pumps work on the edges. It's already water in my head canon.