Ability to move combinator with wires still attached

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CzBuCHi
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Ability to move combinator with wires still attached

Post by CzBuCHi »

As title says ...

it would ease some headache when trying to fit some crazy combinator contraption into tight place :)

PS: maybe include all things, that can be connected with wires?

dood
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Re: Ability to move combinator with wires still attached

Post by dood »

Just blueprint copypaste it someplace else, it'll include the wires. Bots attach them for free.

bobucles
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Re: Ability to move combinator with wires still attached

Post by bobucles »

Bots attach them for free.
Yep. It doesn't make much sense, but bots give wiring for free.

If the game had hot tips this would be one of them.

m44v
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Re: Ability to move combinator with wires still attached

Post by m44v »

dood wrote:Just blueprint copypaste it someplace else, it'll include the wires. Bots attach them for free.
how would that help if you want to move just one combinator?

Tekky
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Re: Ability to move combinator with wires still attached

Post by Tekky »

One problem with moving combinators with wires attached is that all attached wires have a maximum length. This length could be exceeded for one of the wires after moving.

Related thread:
viewtopic.php?f=6&t=52375 Drag Entities with Circuit Connections intact

CzBuCHi
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Re: Ability to move combinator with wires still attached

Post by CzBuCHi »

Tekky wrote:One problem with moving combinators with wires attached is that all attached wires have a maximum length. This length could be exceeded for one of the wires after moving.

Related thread:
viewtopic.php?f=6&t=52375 Drag Entities with Circuit Connections intact
oh .. i didnt see that thread .... :( .... but it is basically same thing - i have combinators contraption, that is intentionally spaced out (to see wires) but in "production" i wanna to make it as compact as possible - blueprints wont help much ....


and to wires: it could work simillar to blueprint attaching copper wires to existing poles and if distance is too far, then behave as blueprint placing on existing entity ...

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steinio
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Re: Ability to move combinator with wires still attached

Post by steinio »

Try Picker Extended. This mod has moving items feature.
https://mods.factorio.com/mod/PickerExtended
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darkfrei
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Re: Ability to move combinator with wires still attached

Post by darkfrei »

This tool can move almost all entities, but I don't know how it works with combinators.
https://mods.factorio.com/mods/darkfrei/Shift_Tool

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