Pre-Planning Phase option
Posted: Sat Mar 24, 2018 10:01 pm
Different people have different ways of thinking:
-- Some are methodical planners that like to fully plan before they act ( Factorio's gameplay must attract these in disproportionate numbers).
-- Others are "seat of the pants" planners that derive great satisfaction from figuring out what and how to do it under pressure, as they go along.
-- Yet others just want to "do" without worrying about planning.
The game today is very difficult for the first group, and even more while still inexperienced. Sure, we can set the game to peaceful and tweak the settings, but eventually we'll want to gradually migrate towards "playing on Normal settings".
As I play my first month, it dawned on me... it sure would be nice if I could plan and lay down my base blueprints before I even start. Being a software developer myself I realized a few things:
-- There could be a stage before starting the match during which we can place blueprints and nothing more.
-- To satisfy everyone - from purist to tinkerer - it would have to have a few options:
---- Ability to see or not see unexplored terrain.
---- Ability to see or not see unexplored ore/stone/oil deposits.
---- Ability to see or not see unexplored enemies.
-- Using it should disable some achievements, and could even have some of its own achievements like "I planned it all" that you'd earn if you only place structures (other than mining, belts and associated mining components).
-- Of course, once planning is complete... the match starts with all of those blueprints and labels on the map.
-- And most importantly, it might not be terribly difficult to implement as most of what is needed for such a thing already exists.
Clear skies and blue waters,
zOldBulldog
-- Some are methodical planners that like to fully plan before they act ( Factorio's gameplay must attract these in disproportionate numbers).
-- Others are "seat of the pants" planners that derive great satisfaction from figuring out what and how to do it under pressure, as they go along.
-- Yet others just want to "do" without worrying about planning.
The game today is very difficult for the first group, and even more while still inexperienced. Sure, we can set the game to peaceful and tweak the settings, but eventually we'll want to gradually migrate towards "playing on Normal settings".
As I play my first month, it dawned on me... it sure would be nice if I could plan and lay down my base blueprints before I even start. Being a software developer myself I realized a few things:
-- There could be a stage before starting the match during which we can place blueprints and nothing more.
-- To satisfy everyone - from purist to tinkerer - it would have to have a few options:
---- Ability to see or not see unexplored terrain.
---- Ability to see or not see unexplored ore/stone/oil deposits.
---- Ability to see or not see unexplored enemies.
-- Using it should disable some achievements, and could even have some of its own achievements like "I planned it all" that you'd earn if you only place structures (other than mining, belts and associated mining components).
-- Of course, once planning is complete... the match starts with all of those blueprints and labels on the map.
-- And most importantly, it might not be terribly difficult to implement as most of what is needed for such a thing already exists.
Clear skies and blue waters,
zOldBulldog