Unlocalized Locale

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Kremnari
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Unlocalized Locale

Post by Kremnari »

Could you possibly include a language option to not display unlocalized names on game objects? The use of item/recipe generators in mods increases the difficulty of building mod mods.

I have tried adding a locale to both core and base folders with various tags removed, but there seems to be a fallback to english (+1 forethought :D , -1 for my implementation :x ) Perhaps add a "fallback" boolean in the core/locale/xx/info.json to skip that?

Thank you

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Klonan
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Re: Unlocalized Locale

Post by Klonan »

What would it display if there is no localised name?

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Kayanor
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Re: Unlocalized Locale

Post by Kayanor »

Klonan wrote:What would it display if there is no localised name?
entity-name.assembling-machine-2
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Kremnari
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Re: Unlocalized Locale

Post by Kremnari »

Probably just assembling-machine-2, like any mod without a locale file. This is how the game refers to the objects, and how they would be referenced when modding.

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